Windows simulator chrashes

HI guys, first of all happy new year!

I’m now working on a new game but I have a really anoying problem when developing on my windows computer. The Corona simulator continusly crashes with the following error:

Runtime error 

attempt to call a nil value

stack traceback:

    [C]: ?Runtime error

attempt to call a nil value

stack traceback:

    [C]: ?

    [C]: ?Runtime error

attempt to call a nil value

stack traceback:

    [C]: ?

    [C]: ?

This same shows in the console output a couple of times (many of them) but there is no trace to know what’s going on. And even worst, my game works perfectly on the mac simulator.

Is there any from Corona that can help me identifiying what’s going on? Anyone else have this issue?

Many thanks

Juan Cruz

Sorry, that was my mistake, I was blanking a variable that was in use by a transition.to, this was my fault:

obj = display.newText(…)

transition.to(obj, {time=400, xScale=2, yScale=2, onComplete=function() obj:removeSelf();obj = nil; end})

In my code was a little bit more unclear, but at the end I was doing that.

Thanks

Sorry, that was my mistake, I was blanking a variable that was in use by a transition.to, this was my fault:

obj = display.newText(…)

transition.to(obj, {time=400, xScale=2, yScale=2, onComplete=function() obj:removeSelf();obj = nil; end})

In my code was a little bit more unclear, but at the end I was doing that.

Thanks