Working Title: Goblin Age
Release: IOS and Android
Dev Start: April 2015
[ABOUT]
Goblin Age is a new side-scrolling arcade platformer in development by PlayZot. My role in this project is design, programming, graphics, music and sound, level design, and writing. The release date is still pending.
(Original Photoshop Mockup Concept)
[GAMEPLAY]
Run and jump across 32 levels collecting as much gold as you can, and get to the exit before time runs out. Overcome enemies and platform obstacles.
Play levels continuously to get a better score. When you beat the episode, you can start over with bigger bonuses and higher difficulty while retaining your score.
Whether you get game over or quit, your score will get saved.
(Simulator Screenshots)
[FEATURES]
- Made exclusively in Corona SDK
- New engine
- Analogue stick for easy, responsive movement
- Endless cycle of play
- Episode score leaderboard
- Purchasable DLC Episodes with new stories, tile sets, and music
- Purchasable DLC Player Skins that can be used in any purchased episode