Hi, I’m brand new on Corona.
My question is not specific about “some error” but to understand the way I’m handling it is a good one for my purpose.
General char concept:
-
I had created a class for player’s character. This class holds player’s positions , a group and generic funcions to handle touch events.
-
The group for now holds information about char’s sprites (using animated spritesheet ).
-
To move player along x axis I’m using transition.to(), however I’ll probably configure it to “enterFrame” instead of. Transition demands a destination spot and I just want the player move indefinitely until it finds na obstacle, so I think enterFrame may help me better on that.
-
I’m not yet using physics because I need it to set for my map first (tiled map with lime addon).
Questions:
- Is that approach good to move on? I mean I’m organizing the class as it should be. Holding sprites, logic for touch event, holding further collision detection and so on.
I never followed any game tutorial for corona (its pretty hard to find some), just checking some blogs, corona university, API reference and now the fórum.
Thanks