Word-Drop (iphone) PROMO CODES

Word-Drop is now on the iphone for .99 USD. Take a look and come back to let us know what you think. Reviews are also appreciated.

View it here: http://itunes.apple.com/app/word-drop/id406967589?mt=8

Promo Codes:

NYHHNJEXEFAY
TF3L4X4F3Y7N
EAFF9RTFYMWE
RHPY6367TPRT
MA4YX4JL4XL3
Email me at TheDigitalResistance@gmail.com for more promo codes. [import]uid: 8702 topic_id: 4536 reply_id: 304536[/import]

I’ve used the first one - ta! [import]uid: 9371 topic_id: 4536 reply_id: 14263[/import]

I love word games (I’m thinking of making one at some point) so I am definitely interested in this. Grabbing the second one! [import]uid: 12108 topic_id: 4536 reply_id: 14264[/import]

I am glad to see that people are using the promo codes so quickly after being posted. Let me know what you think and I would be happy to answer any questions that might help you in the future. [import]uid: 8702 topic_id: 4536 reply_id: 14269[/import]

How did you manage to hide the status bar so quickly?

I have display.setStatusBar( display.HiddenStatusBar ) right at the top of my main.lua but it’s displayed for a few seconds then disappears [import]uid: 9371 topic_id: 4536 reply_id: 14271[/import]

You have to do it in the build.settings file

I can’t remember the exact command at the moment though. [import]uid: 10835 topic_id: 4536 reply_id: 14274[/import]

This is the build.settings file.

[code]
settings = {
orientation =
{
default = “portrait”,
},
iphone =
{
plist=
{
UIStatusBarHidden=true, – UIApplicationExitsOnSuspend = true – },
},
}
[import]uid: 8702 topic_id: 4536 reply_id: 14276[/import]

I played your game a bunch on the train to work today, here’s the review I’m gonna leave when I get home:

“This game is pretty well made. I like word games a lot so I see myself playing this game often. I thought it might be tough tapping on the small letter tiles but it’s not that hard (kinda like the iphone’s keypad.)”

A couple comments about the game-

Is there a way to backspace one letter? I often accidentally hit the wrong letter and then have to restart the entire word.

The game seems pretty slow to notice when a column is empty and slide over; is that on purpose? It seems weird for the columns shifting over to delay like that.

Also you should probably put up a loading screen when the user taps the button to start a game, rather than simply freezing the screen for a couple seconds. [import]uid: 12108 topic_id: 4536 reply_id: 14285[/import]

Thanks for the advice. The review really helped sales and the constructive criticism on the forum has also been very helpful. It sounds like I have a few things to do before I really make the game the quality that I think it deserves.

-Answers and Fixes
I had honestly never thought of a back button, but I think clicking the last selected tile should do that now that you mention it and I will see how the idea goes over with the rest of the team.

The column check is on a repeating timer, but it can be revised to occur more often or ideally after a letter is cleared. I must have just lucked out repeatedly and never noticed any lag.

The board opening never seemed to be a major issue when testing on the ipod touch 4. I will test it on a iphone 3 and make sure it runs smoothly when I make my changes. Maybe removing the scaling animation will fix the problem, but if it doesn’t I will add a load screen.

Thanks again and I will put the changes in an update as soon as possible. [import]uid: 8702 topic_id: 4536 reply_id: 14510[/import]