Working with Enterprise - few workflow related questions

Hello,

I’m starting evaluation of Enterprise, to basically see what we can achieve with it.

As usual, the first steps are kind of difficult to make, especially, that although there are docs on how to use the lua-c/java bridges, how to create plugins, there’s not much on how to actually work with enterprise during game development.

Some things confuse me. In January supremevc asked this question, and got negative answer. Now I see something like this asked by gr.markin6 and I’m wondering if this limitation is gone?

How do you guys develop your games? I find it difficult to imagine you work without simulator?

So… is it possible to work with Simulator and plugins?

Next thing is the simulator itself.

Currently I use the Pro version and I have it setup on 2 machines.

How does it work with Enterprise? I can see that the builder app is limited to a single machine. That suxx a lot for me, since i do the development on two.

How about the simulator?

I didn’t see the simulator in the Enterprise package.

Can I still use the CoronaSDK pro simulator for development?

Can it be activated on two devices as well?

If I can - how do I install my custom plugins in it?

I guess these are pretty basic questions, but I’ve failed to find any documentation regarding this.

What’s your workflow with Enterprise?

Thanks,

Krystian