Works on simulator but crashes on device

Below is the error code from device. The code is fairly straight forward. I have a multi-dimensional table (10x10) which I access on button press to show or hide images using isVisible.

Sep 21 14:10:14 unknown SpringBoard[510] : Received memory warning. Level=1
Sep 21 14:10:14 unknown MobileMail[519] : Received memory warning. Level=1
Sep 21 14:10:14 unknown Maze[556] : Received memory warning. Level=1
Sep 21 14:10:16 unknown MobileStorageMounter[555] : (0x3f99148c) idle_timer_callback: Exiting after idle timeout
Sep 21 14:10:40 unknown configd[25] : jetsam: kernel memory event (90), free: 430, active: 3986, inactive: 2178, purgeable: 0, wired: 42448
Sep 21 14:10:40 unknown SpringBoard[510] : Received memory warning. Level=2
Sep 21 14:10:40 unknown MobileMail[519] : Received memory warning. Level=2
Sep 21 14:10:40 unknown Maze[556] : Received memory warning. Level=2K

ah ! i know what it is…

its… its… the keyboard… yes. the keyboard :wink:

please post code to see offending code … dump doesn’t tell much

thanks
.c

[import]uid: 24 topic_id: 15422 reply_id: 56989[/import]

Can I email the whole project to you because the code is over 600 lines long?..Also you could possible test. If so please provide your email. [import]uid: 14935 topic_id: 15422 reply_id: 56992[/import]

crashes on android or iphone

do you have dropbox

setup a drobox to share and i can then look at it.

make sure all the assets are there for me to build.

.c
[import]uid: 24 topic_id: 15422 reply_id: 56993[/import]

remove [import]uid: 24 topic_id: 15422 reply_id: 57008[/import]

I have only tested on iTouch. Below is link to files. Please let me know once you get it so I can remove from the dropbox. Thanks in advance for your help. [import]uid: 14935 topic_id: 15422 reply_id: 56996[/import]

If I comment out some of the functions that show and hide the images it does not crash on device. Is there a limit to how many images you can affect at one time? [import]uid: 14935 topic_id: 15422 reply_id: 59317[/import]

there is a roughly a 20mb limit on texture images

and remember that images will size up to the power of 2 if not rounded properly.

how many images are you pre-loading? and what is the size of each image?
c. [import]uid: 24 topic_id: 15422 reply_id: 59398[/import]