Hi all,
First I would like to appoligies if I have placed this bug/thread in the wrong place, but I feel this is a bug.
We are developing a 2D game for both the IOS and the Android devices, and is using the most recent daily build of Corona SDK to test and build the the game. We primary develop on Windows, then test and build on Mac, and when we test the code with Corona Simulator on Windows, everything is positioned and working perfectly, but as soon as we test the same on Mac everything is totally messed up… if we build and test it on iPhone 3GS, iPhone 4 and iPad, it is even more messedup.
How come that the simulator on Windows is not giving us the correct simulation, compared to Mac/Devices? And how do we solve it?
I hope someone can help us since we are having big issues over this! :-S
Best Regards
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