So, what would be the best method to create a similar effect?
For those not aware, the World of Warcraft style cooldown timers starts by making the spell icon gray out and then it forms a “pie-slice” of full transparency where the full color of the spell icon is visible, and the “pie-slice” grows in size in correlation to the amount of time to which it has cooled down.
TL;DR simulating the effect of a transparent cutoff shader, how? [import]uid: 143007 topic_id: 25514 reply_id: 325514[/import]