@reddotinc: My wife and I work together and weāve made 3 games so far (1 is waiting for review).
Hereās our latest (scroll down towards the bottom for more updated screenshots):
http://developer.anscamobile.com/forum/2010/09/21/dungeon-tap-waiting-review-screenshots-info
The one before that (iTunes link):
http://itunes.apple.com/us/app/dragons-keep/id388743429?mt=8
Our first Corona made game (converted from GSāmade to be WAY better):
http://itunes.apple.com/us/app/doodle-dash/id382456881?mt=8
Weāre currently working on an update to our second game, and then once thatās finished, weāve got a few more in the pipeline. Lua is easy to learn, and Corona is definitely the most user-friendly choice after GameSalad (though it is FAR above it). If youāre worried about code then Unity is definitely not for you.
I heard a lot of talk about waiting for GameMaker when they support iPhone. Iāve used GameMaker and the code youād have to type is very similar (if not a little harder) than Luaāso once again, Corona is your best betāand yes, I used GameSalad and produced two games before moving to Corona.
At least download the 30-day try, be optimistic, and give it your best shot and youāll be surprised what you can do with Corona.
lordtarantor: Welcome aboard! The best thing to do is to be optimistic when learning. I know code can be overwhelming at first, but honestly, in GameSalad you are codingāyouāre just not typing anything. Iāve used both GameSalad and Lua and I can sayā¦ it got annoying dragging around those little ācode boxesā in GameSalad and it was a refresher being able to just type it.
Take this for example. In GameSalad, to put an image on the screen, youād drag the little box over into the list, select your image, and type the coordinates that you want placed in the X and Y boxes.
In Corona, instead youād simply type:
myObject = display.newImage( āimage.pngā )
myObject.x = 160
myObject.y = 240
You see! Itās not even that much different, but it IS much more flexible.
And the best part is, you donāt even need to memorize those functions off the bat because there is online documentation (itās basically my second home when Iām creating a game lol). But eventually you will memorize a large majority of them automatically.
What really motivated me in the beginning was thinking about all the cool things Corona would allow me to do that GameSalad didnāt. Produce a professional, high quality, high performance game with MY branding on it, with OpenFeint leaderboards, facebook friends leaderboard (I posted a tutorial on how to do that recently), social posting, and the list goes on.
So please, be optimistic and give it your best shotā¦ If youāre serious about making games and are coming from GameSalad, Iām sure Corona will be a breathe of fresh air [import]uid: 7849 topic_id: 2620 reply_id: 7625[/import]