Would Lemmings be possible in Corona

So I understand there isn’t the ability to alter an existing image. Are there any workarounds? Could a game like Lemmings be created which would require digging through existing image objects and moving the lemmings along these new modified platforms? [import]uid: 163144 topic_id: 29583 reply_id: 329583[/import]

There are corona games that use destructable terrain. What comes to mind most recently is Little Generals. [import]uid: 147305 topic_id: 29583 reply_id: 118775[/import]

Lemmings would be a huge stretch it Corona. It simply isn’t geared toward pixel-based collisions, thus making game concepts like Lemmings or “Where’s My Water?” incredibly difficult or impossible.

What “Little Generals” does is break down the terrain into large “bricks”, jointed together physically. When something affects the area (an explosion), it recursively breaks down those bricks into smaller bricks, re-joining the new ones to the neighboring ones, going down to as small as (perhaps) 8-pixel square bricks. I give the creators of L.G. tons of credit for this concept and I have enjoyed the game a lot. Kudos for not giving up on the “Scorched Earth” concept in Corona! But Lemmings is arguably even MORE sensitive at the pixel level for altering the terrain, and it would be a very, very daunting undertaking in Corona. I don’t want to be a kill-joy here, just realistic about the capabilities.

Brent [import]uid: 9747 topic_id: 29583 reply_id: 118819[/import]

Interesting topic and something I’ve been looking at for my next project.

Perhaps there could be some further discussion on object/pixel deformation/transformation workarounds. Didn’t Team 17 use landscape masking to create the illusion of deformable terrain in the worms series? Would this have any application here?

Would be great to hear more opinions on this subject from the uber-devs in this forum. [import]uid: 33275 topic_id: 29583 reply_id: 118821[/import]