Hi.
The position of text on a game I am testing on an iPhone appears to be incorrect. So, for example, if a number (text) fits inside a box (on a background image) in the simulator it appears in a slightly different position relative to the box on the iPhone.
The text has a reference of CenterReferencePoint and the x, y positions are always set after the reference is set.
The content is scaled using “zoomStretch”.
What is going wrong? I would like it to work correctly under “zoomStretch”. [import]uid: 64736 topic_id: 12670 reply_id: 312670[/import]