Hi,
my screen is set to double the width of the visible display, allowing for swiping to move the camera from side to side. When a touch event occurs it’s event.x and event.y are relative to the current display, is there a technique to get the actual x,y coordinates so my objects don’t jump back to the true x,y of the level?
if I’m not clear please let me know.
thanks,
Pep [import]uid: 23182 topic_id: 30806 reply_id: 330806[/import]