Continuing saga… I found a setup for ideviceinstaller here: http://macappstore.org/ideviceinstaller/
I think I got more than I wanted, but it’s installed nonetheless…
Now, my build doesn’t fail, and the app is installed on the device. But when I start the app on the phone, a dialog box is displayed with this message:
<Warning>: Runtime Error: Runtime error: /Users/jeffk/CoronaProjects/Tumblers_2014/main.lua:14: execute() is not available on this platform
The last few lines in the log now look like this:
Nov 22 10:06:58.889 iOS build succeeded
Nov 22 10:07:09.375 Installing ‘Tumblers_2014.app’ on JeffK‚Äôs_iPhone …
Uploading Tumblers_2014.app package contents… DONE.
Installing ‘(null)’
- CreatingStagingDirectory (5%)
- ExtractingPackage (15%)
- InspectingPackage (20%)
- TakingInstallLock (20%)
- PreflightingApplication (30%)
- InstallingEmbeddedProfile (30%)
- VerifyingApplication (40%)
- CreatingContainer (50%)
- InstallingApplication (60%)
- PostflightingApplication (70%)
- SandboxingApplication (80%)
- GeneratingApplicationMap (90%)
- Complete
Nov 22 10:07:09.386 ---------- Device Log Starts ----------
Nov 22 10:07:57.387 Nov 22 10:07:57 JeffKs-iPhone Tumblers_2014[5164] <Warning>: Platform: iPhone / iPhone7,1 / 9.1 / Apple A8 GPU / OpenGL ES 2.0 Apple A8 GPU - 75.10.11 / 2015.2775 / en-US | US | en_US | en
Nov 22 10:07:57.397 Nov 22 10:07:57 JeffKs-iPhone Tumblers_2014[5164] <Warning>: Runtime Error: Runtime error: /Users/jeffk/CoronaProjects/Tumblers_2014/main.lua:14: execute() is not available on this platform
Does anyone know what this means? Is CoronaSDK failing to bundle it’s runtime into the app that’s being copied to the device?
By the way, Google returns _ nothing _ when searching for that message – a very rare occurrence!