It works fine on device, so it’s not urgent. This worked fine on the previous version. If you use iphone 4 in the simulator it doesn’t load the “2@x” files, but the regular ones. As long as it continues to work fine on device it’s not a deal breaker. It’s still scaling, since display.contentScaleX returns the correct result.
Also the simulator loads the wrong splashscreen with respect to the device, for example it’ll load Default-Landscape.png on an iphone, while the device will load Default.png. [import]uid: 10835 topic_id: 4326 reply_id: 304326[/import]
