Yet another custom font question

Ironically I’m getting really close to ready to release this game and fonts are still giving me fits.

I had an epiphany today and I figured out one reason why my fonts (both custom and stock) were not working.

So now, I have in the the Corona Simulator all of my fonts working the way I like.

However I want to use this one customer font, and it works fine in the simulator, but when I go to the device I get zilch.

Here is my build.settings file:

settings =  
{  
 iphone =  
 {  
 plist=  
 {  
 UIApplicationExitsOnSuspend = false,  
 UIPrerenderedIcon="YES",  
 UIStatusBarHidden=true,  
 CFBundleIconFile = "Icon.png",  
 CFBundleIconFiles = {  
 "Icon.png" ,   
 "Icon@2x.png" ,   
 "Icon-72.png" ,   
 "Icon-Small-50.png" ,   
 "Icon-Small.png" ,   
 "Icon-Small@2x.png"  
 },  
 UIAppFonts = {  
 "orbiton-black-webfont.ttf",  
 "orbiton-bold-webfont.ttf",  
 "orbiton-light-webfont.ttf",  
 "orbiton-medium-webfont.ttf"  
 }  
 },  
 },  
}  

The fonts are valid and laying in the top level folder with main.lua.

I suspect its working in the simulator because the fonts are installed on my Mac. According to Get Info from the Finder the names I’m using are correct.

 local titleText = display.newText("Level", 0, 0, "Orbitron Bold", 32)  

Any thoughts?
Rob [import]uid: 19626 topic_id: 9142 reply_id: 309142[/import]

Are you sure? Cause I see “Orbit r on Bold” when the font is named “orbiton”.

Anyway, try this at the top of your code:
[lua]local fontNames = native.getFontNames()
for k,v in pairs(fontNames) do
print(k,v)
end[/lua]

Launch Xcode console while you’re running the app on your iPhone and check if you see your font listed and what is its name. [import]uid: 51516 topic_id: 9142 reply_id: 33354[/import]

Did you try "“Orbitron-Bold” ? [import]uid: 28437 topic_id: 9142 reply_id: 33355[/import]