Hi,
I just uploaded my game for OS X and received an email from the App Store with this message:
Invalid Signature - The executable ${bundleName} at path XXXX.app/Contents/Resources/Corona Plugins/plugin_zip.dylib has following signing error(s): code object is not signed at all In architecture: x86_64 . Refer to the <a href=“http://developer.apple.com/library/mac/#documentation/Security/Conceptual/CodeSigningGuide/AboutCS/AboutCS.html”>Code Signing and Application Sandboxing Guide</a> and <a href=“https://developer.apple.com/library/mac/technotes/tn2206/_index.html”>Technical Note 2206</a> for more information.
Once these issues have been corrected, you can then redeliver the corrected binary.
I am assuming it is related to the zip plugin. The zip plugin configuration (build.settings) and its use is done as shown in the docs. In fact the same configuration has been working fine for the iOS version of the game.
Anyone else having this issue?
Isaac