ZomBeans 1.0.1 is now on iTunes!

Just had my update to ZomBeans go through Apple and it’s now on iTunes. Big thanks to Jon Beebe for helping get them pesky crashes all taken care of!

The game’s based off the Ghosts vs Monsters code and has a whole lot of extra stuff added on. Big, super top secret expansion and Android versions are on the way. [import]uid: 14032 topic_id: 10805 reply_id: 310805[/import]

congrats on your progress here! [import]uid: 12108 topic_id: 10805 reply_id: 39417[/import]

Thanks! Next big addition is in the works [import]uid: 14032 topic_id: 10805 reply_id: 39432[/import]

Hey… Nice work on Zombeans!

I’m also having reports of crashes on old iTouches and 3G phones with my new game…

http://itunes.apple.com/us/app/tilt-a-bowl/id437515048?mt=8&ls=1

Any insight on what it was? I ordered a used 2nd Gen iTouch to debug on but, if you have any secret sauce I’d love to hear it. [import]uid: 51498 topic_id: 10805 reply_id: 39714[/import]

I was using an older version of director from the 1.0 version of Ghosts vs Monsters. After I updated it with on in the 1.1 GvM (director 1.2), I had to make some extra changes. These are the changes made in GvM 1.1 that I had to go through my game to update (and some stuff I had already done to fix things up).

* All loaded audio files are disposed (via audio.dispose) when unloading each screen.

* removeSelf() calls were all replaced with display.remove() – to include external modules included such as movieclip.lua and ui.lua.

* No runtime event listeners are added with the movieclip.lua included in GvM (not needed in GvM).
[import]uid: 14032 topic_id: 10805 reply_id: 39716[/import]

Good to know. I’ve got removeSelf() calls all over the place–I’m also using a fair amount of texture memory and have some textures over 512x512…

I found an old iTouch so, I’ll be doing some debug on that when it gets here. [import]uid: 51498 topic_id: 10805 reply_id: 39718[/import]

The display.remove() and nil-ing everything out definitely will help if you’re using director 1.2. Also, if you’re using any sprites, make sure to use something like this:

if zombean1 then zombean1:dispose(); zombean1 = nil; end

I had a big problem with texture memory without it, but now all is better.

Aaaaand awesome job on Tilt-A-Bowl! Have to stop typing so I can go play more! [import]uid: 14032 topic_id: 10805 reply_id: 39719[/import]

Thanks, and thanks for the help! [import]uid: 51498 topic_id: 10805 reply_id: 39720[/import]