I’m doing a universal 768x1212-pixels-based game with a background image of that size, and these settings with build 2014.2275:
application = { content = { graphicsCompatibility = 1, width = 768, height = 1212, scale = "zoomEven",
The background image correctly stretches even on Simulator iPhone 5, cutting off the left and right edges as it should. However, once compiled to my iPhone 5, it will almost look like it thinks it’s on iPhone 4 resolution: instead of zooming even as it should, now the left and right sides are tightly aligned with the edges, and there’s black gaps to the top and bottom.
Is this a bug? How can I fix this? Thanks!