Zwoptex Error

Hey

I just purchased Zwoptex and first of all, the 6 line registration code they sent me doesn’t work, which is a bit crap and second, when I try to publish to Corona Game Edition format and it keeps bodging up.

Color Profile is set to ‘Don’t Color Manage’ and Coordinates Format set to Corona Game Edition

When I click publish, it says:

Publish Failed

Zwoptex was unable to publish the document because one or more publish paths was invalid.
Please check your publish settings and try again.
Any ideas?

Ace [import]uid: 9899 topic_id: 2718 reply_id: 302718[/import]

Right, it’s still crap and not exporting but I can save a PNG of the animation. Carlos gave me a hand putting the animation in to my project, but the animation is weird, here’s a video of what happens:

http://www.youtube.com/watch?v=J6tzVlUlmAs

I’m guessing it’s an animation error because the code is right. Anyone seen this before/know what I have to change play the animation instead of making it jerk around?

Thanks
Ace [import]uid: 9899 topic_id: 2718 reply_id: 8098[/import]

I think it has todo with the frameWidth and frameHeight of the spritesheet.

 spriteSheet = sprite.newSpriteSheet("image.png", frameWidth, frameHeight)  

I saw the video, and most likely, it is due to the frameWidth and frameHeight of the spritesheet.

As for zwoptext not working… .Hmmm…

Carlos [import]uid: 24 topic_id: 2718 reply_id: 8102[/import]

Zwoptex emailed me back really quickly and sorted the registration code error and also the publishing error, so that was great. They have great customer support

Just need to sort out the spazzy animation now

Ace [import]uid: 9899 topic_id: 2718 reply_id: 8103[/import]

I thought it’d be the frame width and height (still could be to be honest) but I’ve changed it to what the frames say in the zwoptex output file (local blueSciccors = sprite.newSpriteSheet(“scissorsblue.png”,230,141);), I’ll upload a screenshot:

Ace [import]uid: 9899 topic_id: 2718 reply_id: 8104[/import]

http://www.youtube.com/watch?v=c-q99BqnwpI

It’s bouncing now, like when you first coded it for me Carlos, just want it moving left, not to bounce how it is

Any suggestions?

Cheers
Ace [import]uid: 9899 topic_id: 2718 reply_id: 8106[/import]

Just had another play around and on the lua publish file from Zwoptex, it say that the 3rd frame is 226 x 141 and all the others are 230, 141 and it does seem to be the 3rd frame that is jumping up. I checked the original image file and it is 290?×?183 which they all are.

Ace [import]uid: 9899 topic_id: 2718 reply_id: 8108[/import]

I think there is a bug. It seems that it’s wanting endframe instead of framecount. It used to be a bug before beta 8 I think. It’s back it seems.
[import]uid: 8192 topic_id: 2718 reply_id: 8716[/import]

There is something really wrong with zwoptex integration. The simulator keeps crashing! [import]uid: 8192 topic_id: 2718 reply_id: 8892[/import]

Mine seems to be running not too badly now. Seems quite buggy though. On mine if you click ‘Zwoptex -> Publish’ it goes to the import screen.

Ace [import]uid: 9899 topic_id: 2718 reply_id: 8894[/import]

I have seem to have solved that problem. Make sure you save as the name that you want to export, then close and reopen it. Then publish, change the settings to corona again? (it doesn’t seem to keep it saved) and you should be good.

Only problem is that you have to close corona simulator and restart it , if you just refresh. It will crash.

Let me know if that worked. Works for me.

Also your spacing in the sprite file must be 0. It’s not recognizing spacing right now. [import]uid: 8192 topic_id: 2718 reply_id: 8896[/import]

Ok. After much, much testing. There is no bug. But there are definately lots of little issues that have to be accounted for when using zwoptex.

The main thing is to use 0 spacing. [import]uid: 8192 topic_id: 2718 reply_id: 8897[/import]