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External modules with variable function names
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|
5
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150
|
October 19, 2011
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Help needed with transition and rotation.
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|
4
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137
|
October 19, 2011
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math.random help! [resolved]
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|
13
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153
|
October 19, 2011
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|
FLurry Service Question
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0
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117
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October 19, 2011
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SpriteSheet + setReferencePoint = shifted sprites
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6
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143
|
October 18, 2011
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Just to understand inMobi and Ads and Credits( ? )
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2
|
108
|
October 18, 2011
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|
Control/Remove joint elasticty?
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0
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121
|
October 18, 2011
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|
TableViewList issue
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|
1
|
114
|
October 18, 2011
|
|
spawn Flies help
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|
14
|
136
|
October 18, 2011
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|
Whats the meaning of this!
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|
7
|
135
|
October 18, 2011
|
|
Transition help
|
|
14
|
152
|
October 18, 2011
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|
Add Physics to a rounded edge?
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|
3
|
103
|
October 18, 2011
|
|
[PHYSICS] Implement cool elastic rope
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6
|
142
|
October 18, 2011
|
|
Augmented Reality?
|
|
3
|
114
|
October 18, 2011
|
|
How to images Sprites (without actual sheets)
|
|
7
|
105
|
October 17, 2011
|
|
Twitter issue
|
|
3
|
109
|
October 17, 2011
|
|
Jewelbeat music sounds for Corona games?
|
|
6
|
125
|
October 17, 2011
|
|
How to move an image across the screen
|
|
4
|
144
|
October 17, 2011
|
|
Touch Phase event
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|
2
|
105
|
October 17, 2011
|
|
How to send value to Flurry Services
|
|
2
|
111
|
October 17, 2011
|
|
Best ingame scrolling?
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|
4
|
136
|
October 16, 2011
|
|
Decide which objects collide between which ones
|
|
2
|
100
|
October 16, 2011
|
|
Dragging a new object just created
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|
1
|
93
|
October 16, 2011
|
|
How to future proof an app? ( in term game settings file between game updates)
|
|
4
|
153
|
October 15, 2011
|
|
How to make a wall pass-through from only one side, and layered physics?
|
|
2
|
123
|
October 15, 2011
|
|
How to respawn in table array?
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|
2
|
139
|
October 15, 2011
|
|
Iterating Through an Array - Wrong Order?
|
|
7
|
121
|
October 14, 2011
|
|
Can't figure out parabola equation- need to set start point, apex, end point
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|
3
|
144
|
October 14, 2011
|
|
refresher on cross calling a function
|
|
15
|
160
|
October 14, 2011
|
|
Timer score Problem
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|
6
|
124
|
October 14, 2011
|