Thanks! I appreciate the kind comments.
Time! not enough hours in the day:) There are many options but not enough time:(
By the way what is bilinear filtering? and why is it important? [import]uid: 100814 topic_id: 35771 reply_id: 142310[/import]
Thanks! I appreciate the kind comments.
Time! not enough hours in the day:) There are many options but not enough time:(
By the way what is bilinear filtering? and why is it important? [import]uid: 100814 topic_id: 35771 reply_id: 142310[/import]
When you scale a pixel graphic it ALWAYS bilinear filters it or blurs it to the nearest edge neighbor. This is why my game looks blurry on an iPAD. The solution I was given was to @2 times my graphics… @2 Times PIXEL GRAPHICS?
And Why has Corona completely become ignorant to what is out there as far as games. Have they never seen Pocket Planes or the 100s of other succesful iOS Pixel games?
Now they have it UP FOR VOTE. But most of the community doesn’t get it so I dont expect it to come until maybe next year.
Anyhow, if Corona had their ear closer to the ground on the actual GAMES, aesthetics of games, who uses their engine who has 25+ years exp in the game industry rather than who wants schwag and throws Corona parties, then maybe their system would live up to its slogan “Code less, play more” and your game wouldnt have taken 2 years to make.
[import]uid: 100299 topic_id: 35771 reply_id: 142311[/import]
Not sure about the 2 years (since I started actually with DragonFire SDK for 6 months before switching to Corona) Still, I think you right that most people (including me) have no clue about advanced graphics so you cannot vote for something you are not aware off!
Thanks for the explanation, I appreciated it.
Mo [import]uid: 100814 topic_id: 35771 reply_id: 142312[/import]
technically I guess it would be less advanced graphics. So you could keep the ‘pixel’ look at larger resolutions…
but anyway. I think they need to focus on helping the developers by standardizing their engine, so you wouldn’t have to rely on ads schemes. I’ll get off it now.
[import]uid: 100299 topic_id: 35771 reply_id: 142313[/import]
I hope revmob installs are backed up, cause today i had 3400 clicks and 18 installs.
Thats an install rate of 0.55%
Normally the average is 1 install per 70 clicks
[import]uid: 50459 topic_id: 35771 reply_id: 142314[/import]
I also got a super low IR today,
It seem not normal. [import]uid: 143797 topic_id: 35771 reply_id: 142327[/import]
Same here. Low IR again. This happened last week too if I remember correctly when an advertisers server went down or something. [import]uid: 79620 topic_id: 35771 reply_id: 142328[/import]
I just got an email from revmob that this is just a temporary reporting problem with one of the biggest advertisers, no installs are lost and should be resolved soon, so I guess it will be fine. [import]uid: 215663 topic_id: 35771 reply_id: 142330[/import]
Same here. High CTR but very very low IR. It also happened last week and they said the lost installs will be added once their servers are fixed. Emailed them but they haven’t responded at all. [import]uid: 44127 topic_id: 35771 reply_id: 142343[/import]
Check your console guys, I think they fixed the missing installs… [import]uid: 93133 topic_id: 35771 reply_id: 142359[/import]
Oh yeah! me like [import]uid: 70847 topic_id: 35771 reply_id: 142361[/import]
Yup. Looks like all my installs were accounted for now [import]uid: 79620 topic_id: 35771 reply_id: 142373[/import]
Strange, today’s installs IR seems to be normal again, yesterday’s installs are still not changed here… [import]uid: 50459 topic_id: 35771 reply_id: 142374[/import]
Yup. Dashboard seems updated now.
@rmbsoft: I believe they credited all the lost installs (even from last week) today, as what they mentioned in the previous thread. You won’t see anymore changes in your past stats. Have you emailed them? [import]uid: 44127 topic_id: 35771 reply_id: 142376[/import]
@egarayblas: Yes, I emailed them, I hope they figure it out
[import]uid: 50459 topic_id: 35771 reply_id: 142378[/import]
I have a feeling there’s still a problem with reporting. I got a huge amount of install revenue that I’m guessing was from the past couple of days that were missed and then I got pretty much no more for the rest of the day. [import]uid: 79620 topic_id: 35771 reply_id: 142425[/import]
Yeah, today seems to be the same as yesterday, I got many clicks, but the install rate is going towards 0.5 again. I emailed them, they said they are still backfilling installs, but yesterday still wasn’t backfilled for me.
I’ll wait until tomorrow to see how it looks then.
[import]uid: 50459 topic_id: 35771 reply_id: 142426[/import]
Hello guys.
How can you tell if you if you got credited? By looking at yesterday numbers? It will be great if Revmob could add “credit” column so it will be easier to tell. I did not get any install yesterday (and setting the date to yesterday) did not show anything. It is probably just there were no downloads it sure will be great to have any easier way to tell…
Cheers.
Mo [import]uid: 100814 topic_id: 35771 reply_id: 142428[/import]
I just looked at the number of installs and it was pretty high so thats how I came to the conclusion I got credited. Still looks like something is wrong though. Still getting tons of impressions and clicks with only a few installs for today. [import]uid: 79620 topic_id: 35771 reply_id: 142445[/import]
HI My IR of iOS drop yesterday. it below %0.2
My normal IR of iOS is %0.6.
The case seem the same with the day (the server crash).
Is anyone have any info update?
[import]uid: 143797 topic_id: 35771 reply_id: 143255[/import]