$10 eCPM GUARANTEED. Meet RevMob!

@MO
Thanks for the kind words! Turtle Run took us two months. We are replacing OpenFeint for Game Center in our next update.

Yes, the algorithm adjusts itself everyday. We “learn” about your game audience and then start fine-tuning the offers. This is impossible to do while devs are in the testing phase.

@Gustavo
Thanks for sharing your results. Calling the ad unit on boot up ensures that 100% of your audience gets the message. [import]uid: 75921 topic_id: 25797 reply_id: 109065[/import]

Hey Folks!
Just wanted to let you know that we have fixed the documentation available through the download link http://sdk.revmob.com/.
The issue was that some of the variables were global when they should have been set to local. To note, the github example was already correct. I’m sorry for the inconvenience.
[import]uid: 75921 topic_id: 25797 reply_id: 109104[/import]

@Luis; No problem. It is cool that the system learns! Also does it mean we need to use the bscfads.lua?

@Gustavo: thanks for the comment. It makes a lot sense. Developers most of the time think like a user (which is good most of the time) but for app monetization that can hurt. I too was not to kean and using Revmob on my upcoming app but now I see it just another way to get revenue and make my app free. The only big question really is how it would fair if the downloads are low. I can see how 800 downloads a day would work but is 800 downloads/day really feasable for most free apps? Also you said your revenue 30% with Revmob. What were you doing before Revmob? Ads only? In any event thank you so much for sharing your experience. It gives us some hope us apps dev newbies! ( mostly talking about here:)

Mo
(LairdGames) [import]uid: 100814 topic_id: 25797 reply_id: 109129[/import]

@MO

I can’t be sure about how feasible 800/day really is. I am kind of a newbie myself, so I am testing revenues with my own apps, since revmob is new and no one has statistics of it already.

I have three apps on the app store (3000/800/500 downloads per day each). My first one was previously paid (0,99$), with a free lite version, displaying inMobi. My income was higher from paid apps than from inMobi, which sucks. Then I implemented revmob on the lite version, and my revenue increased something like 500%. Then I set full content free, with both inMobi and RevMob, and it’s been very good so far. My downloads increased because of the full version and so did the ads income.

Now with my middle app (800/day, that I started free with RevMob), I recently decided to try the pop-ups on boot up instead of at the end. And that single action increased its revenue by something like 30%. (the difference was in ad impressions and eCPM (maybe users clicked more often in this scenario, I don’t know.) Now I am waiting for an update from my third app with the same change. If it also increases, I’m changing my main one too.

Cheers!
Gustavo [import]uid: 95495 topic_id: 25797 reply_id: 109136[/import]

Wow. Thanks so much Gustavo. Very good info! Love the details. Wish you luck with your apps but it looks like you are doing just fine. By the way, what are the apps? Would gladly review them for you. Do you think the ads help or hinder Revmob popup? I would think they mostly hinder like Luis said.

Thanks again for sharing your experience.

Mo [import]uid: 100814 topic_id: 25797 reply_id: 109140[/import]

The apps are Daily Fortune, Love Fortune and Past Life.

Very dull and simple, but apparently I give what the users want. (LOL)

You mean the inMobi banners hinder the pop-ups?

I’m not so sure about that. If it was one banner against another, maybe it would, but against pop-ups, I don’t think so.

I had lunar ads doing cross promotion ( on banner on top and inMobi at the bottom), but it turned out to be crap. I’m waiting uptades that don’t have lunar anymore, maybe it will boost the other banner.

Glad I could help!

Which are yours by the way?

Gustavo [import]uid: 95495 topic_id: 25797 reply_id: 109141[/import]

Cool! I was studying how you are using the popup in your daily fortune! I have it on my iPad. The popup do not hinder at all the app. You are right it is a simple app but very effective and perfect for Revmob popup! I will downloads the others. By the way, using daily fortune without Internet connection triggers a director error. You proble just need to check for network connection but in he other hand most people will probably play without internet connection ( I was away for the weekend with sometimes no connection)

I am kind of interested in your experience with lunar ads. Is the problem the speed of the ad display? It seems that the ads takes sometimes to load. You cannot beat the fact that you can trigger multiple network at the same time and on the fly!

Thanks again for the great info. It is very cool of you to share!

Mo

Ps: my first app is taking forever to be finish but I am hoping I can send it for beta test very soon on testflght. [import]uid: 100814 topic_id: 25797 reply_id: 109142[/import]

Hi!

I’m very interested to include your ads in my upcoming game.
Is it possible to have RevMob added to this API :
https://github.com/deniza/Ad-Mediator-for-Corona/wiki/Documentation

Thanks! [import]uid: 25327 topic_id: 25797 reply_id: 109143[/import]

@Mo,

The deal with lunar is that my downloads stayed the same after I integrated it, which kind of says it all about what I needed it for. What it did is worsen my reviews (not because of lunar itself, but because I already had a banner at the bottom) and maybe hinder inMobi (I can’t know for sure until I analyze it without lunar). Also it takes forever to load, as you could see!

Notice that I am talking about lunar cross promotions, where I display my own games. Lunar has other services, such as displaying the banners from most of the ad networks not supported for corona. However, it is too much trouble to set it for this purpose and inMobi’s eCPM is similar to every other banner ad network (hopefully RevMob’s banners will beat them all). I used it mostly to see how it would work cross promotions, and it wasn’t good!

Cheers,

Gustavo [import]uid: 95495 topic_id: 25797 reply_id: 109151[/import]

@Gustavo: Sorry for the delay. Thank you so much for the info. Very useful. I would not expected an increase in downloads from ads. I may experiment with and without ads and Revmob. I kind of agree with Luis that ads may not help if you use Revmob popup.

In any event, thank you for sharing your views. I appreciate it very much.

Mo [import]uid: 100814 topic_id: 25797 reply_id: 109311[/import]

Hi Guys,

My understanding is that freemium apps are like media plaftorms. You need to drive actions that increase the number of impressions your app is able to generate. The important variables to be operated are: number of users, number of sessions per user and session lenght. Increase those and your impression count will grow proportionally.
[import]uid: 75921 topic_id: 25797 reply_id: 109348[/import]

Yeyy… I have released MeanyBirds on Android - free with RevMob.
Thanks Luis, Mo and others for the help!

I have added a more games button on splash screen and in the game also - to show the popups.
And, also showing the popup every time when the game loads - except for the first time.

@luis - i have downloaded it on my phone, and it’s crashing sometimes on clicking more games button. Any ideas?

Below is a link to the Game. let me know what you think…

https://play.google.com/store/apps/details?id=com.cmrapplabs.MeanyBirds

[import]uid: 63121 topic_id: 25797 reply_id: 109350[/import]

@MeanyBirds: big CONGRATS for releasing your game! That’s a pretty good concept. It is a pitty I do not have an android device. Hopefully you release it later on iOS. I will be extremely interested in your app performance in term on impressions versus installs in the Android market. Hopefully you will share what you can. A suggestion that I may have if you wanted to expand your game reach to younger audience will be to replace the arrows by say cotton balls! That way the game will sound less violent.

Finally, for your crash issue, maybe you can show the button listener function where you call the popup and maybe someone here can figure out.

Good luck, wishing you a LOT of installs!

Mo

Ps: @Luis: great suggestions/points. Yes the goal of the game with popup is to get as much people as possible to interact with your app. Since the app is free, it is little easier objective than trying to sell as much copy as possible! [import]uid: 100814 topic_id: 25797 reply_id: 109368[/import]

Dear Folks,

I’ve promised to share Turtle Run data regarding eCPM and Revenue. Please find below my figures:

Day Impressions Clicks Install eCPM Revenue
2012-05-30 1749 172 9 $11.06 $19.34
2012-05-29 1640 150 7 $11.54 $18.93
2012-05-28 1637 127 13 $14.99 $24.54
2012-05-27 1601 159 9 $15.35 $24.58

To note, Turtle Run is getting 700 installs per day. [import]uid: 75921 topic_id: 25797 reply_id: 109502[/import]

@Luis

Big congrats Luis. Those are fantastic numbers! I will love to see how they progress overtime. Obviously big thanks for sharing those data. It give us all some numbers to work toward. What I would really want to know is how you get 700 downloads a day!!

Congrats again and keep those data coming If you can!

Mo

Ps: are those numbers mostly from the US store? [import]uid: 100814 topic_id: 25797 reply_id: 109533[/import]

Thanks for your wishes Mo. And, Sorry for my delayed response.
I like your idea of using cotton balls. I wasn’t even thinking in that direction at all… Thanks for that idea.
I already have released in iOS (paid), but I it is a bit different from what I have released in Android. I will be updating iOS version in a couple of days - then I will send you a promo code so that you can give it a try…

I did not have much installs on Android, but there is some strange thing I noticed…
One of my friend downloaded my game from Android market. When he got a revmob pop-up, he has downloaded a free game and played it, but revMob did not show that in my account.

then I tried to test it, but same thing happened to me also :frowning:
I tried a couple of times, installed a couple of games and played those, but still my install count or revenue did not change correctly. I mean, out of 4 downloads and playing those, only one-install was recorded in revMob.

Is it something wrong with me? or, is it a bug in RevMob ?
Should I wait for more time to see those installs in RevMob ?

Did you or anyone see this ?

[import]uid: 63121 topic_id: 25797 reply_id: 109616[/import]

add the Wlan Permission then it should work everytime… [import]uid: 86417 topic_id: 25797 reply_id: 109638[/import]

Martin, could you explain your suggestion. I’m curious! This might increase the CPM of all of us dramatically. Thanks! [import]uid: 75921 topic_id: 25797 reply_id: 109674[/import]

in the buildsettings like this…:

androidPermissions =
{
“android.permission.ACCESS_FINE_LOCATION”,
“android.permission.INTERNET”,
“android.permission.ACCESS_WIFI_STATE”

},

“android.permission.ACCESS_WIFI_STATE” that it works also with Wlan.
The rest is for the Mobile Connection.

[import]uid: 86417 topic_id: 25797 reply_id: 109705[/import]

Martin, thanks!

I’ve included “android.permission.ACCESS_WIFI_STATE” in my buid.settings. Though I don’t think you need access to fine location as RevMob currently does not have location based ads.

Best! [import]uid: 75921 topic_id: 25797 reply_id: 110130[/import]