$10 eCPM GUARANTEED. Meet RevMob!

Guys,

Remember to update your game with the latest RevMob SDK. It communicates better with the server therefore improving your CPM. [import]uid: 75921 topic_id: 25797 reply_id: 110543[/import]

@luis ,

Please, what am supposed to do regarding this “new” RevMob SDK?

What do I need to change and also where do I decide if I want to display “pop-ups alerts” or the “full ads”?
Thanks,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 110562[/import]

@luis,

Could you post the link for the most recent zip file for Corona ? I got at least three version from three different links. So far none of them work for me. I have made it to have no error but still no popup on my Android device (Samsung Galaxy Tab android version 2.2.1). I (Jin) have e-mailed to you and Guilherme Schvartsman, but still no popup. Appreciate any help. [import]uid: 42593 topic_id: 25797 reply_id: 110573[/import]

Hi everyone!

RevMob has just released full-screen ads!!!

I have already submitted a new version of my game Turtle Run with them! Can’t wait to see my CPM breaking new records. I encorage you to do the same because other devs are seeing 2x more revenue! WOW!

@jinwchen - have you sign-up already? If not go to http://corona.revmob.com for especifc support to the Corona community. The SDK and documentation is available at http://sdk.revmob.com/

@Rodrigo - the new RevMob SDK now offers full-screen ads. They operate similar to pop-ups but have a higher CTR that translates into an even higher CPM. [import]uid: 75921 topic_id: 25797 reply_id: 111214[/import]

@Luis

I was excited to hear about the full-screen ads. However, I expected the actual game to be shown in the full screen, not just a full screen ad that says “Download a free game! Now”.

I actually like this less than the popup. Is there any chance you’ll be incorporating the actual game into the ad or are you basically saying it is better not to mention the game until they go all the way into the appStore? [import]uid: 22392 topic_id: 25797 reply_id: 111218[/import]

@Luis, sorry but I did not understand you. How would I see the full-ads instead of the pop-ups alerts am seeing now?

I`m also seeing some delay on my RevMob stats for Android since yesterday…do you know something about it?

PS: – I think my question is almost the same of @ChuckyApps.

Thanks,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 111219[/import]

@Luis,

I also think that full screen popup should contains graphic from game not just generic image.

This could be added by advertiser in revmob panel.

Tom [import]uid: 111283 topic_id: 25797 reply_id: 111220[/import]

@Rodrigo hey buddy, I think you may be looking for this:

[lua]-- * Include the library in your project:
– require “revmob”

– * To show a pop-up ad:
– RevMob.showPopup({ [“Android”] = “Android App Id”, [“iPhone OS”] = “IPhone OS App Id” })

– * To show a fullscreen ad:
– RevMob.showFullscreen({ [“Android”] = “Android App Id”, [“iPhone OS”] = “IPhone OS App Id” })


– “your app id” is the one you got at http://www.revmob.com for your application.[/lua]

That can be found in the new “revmob.lua” file you download by clicking “SDK and Documentation” on your RevMob dashboard on their website, and then clicking on the Corona symbol to download the updated version of “revmob.lua”. [import]uid: 50511 topic_id: 25797 reply_id: 111223[/import]

I am getting an error with the ads though. Where ever I use the RevMob.showPopup or RevMob.showFullscreen, I get this error:

/revmob.lua:122: attempt to concatenate local ‘applicationId’ (a nil value)
stack traceback:

I remember this error from the older version of RevMob but, I think it was Rodrigo, had a fix to it that you would change in the revmob.lua file (used to be bcfads.lua). Do you have a work around Luis? [import]uid: 50511 topic_id: 25797 reply_id: 111225[/import]

@Royman: yes I got the same error as well if I put the show statement in one of my module.lua If i put the show statement in main.lua then I get the following error:

[lua]Copyright © 2009-2012 A n s c a , I n c .
Version: 2.0.0
Build: 2012.828
The file sandbox for this project is located at the following folder:
(/Users/info/Library/Application Support/Corona Simulator/spaceCom03-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx)
revmob flag = true
…s/info/Dropbox/PERSONAL/CORONA/spaceCom03/revmob.lua:123: attempt to concatenate local ‘applicationId’ (a nil value)
Runtime error: …s/info/Dropbox/PERSONAL/CORONA/spaceCom03/revmob.lua:123: attempt to concatenate local ‘applicationId’ (a nil value)
stack traceback:
[C]: ?
…s/info/Dropbox/PERSONAL/CORONA/spaceCom03/revmob.lua:123: in function ‘url’
…s/info/Dropbox/PERSONAL/CORONA/spaceCom03/revmob.lua:137: in function ‘fetch’
…s/info/Dropbox/PERSONAL/CORONA/spaceCom03/revmob.lua:231: in function ‘show’
…s/info/Dropbox/PERSONAL/CORONA/spaceCom03/revmob.lua:290: in function ‘showFullscreen’
…ers/info/Dropbox/PERSONAL/CORONA/spaceCom03/main.lua:230: in function ‘main’
…ers/info/Dropbox/PERSONAL/CORONA/spaceCom03/main.lua:239: in main chunk[/lua]

The rev mob flag here is used to not show the window on the very first run but show the window on every other game start after that. The simulator crashes but for some reason the show on the other module works on the device (even so it crashes the simulator) I could see the full screen and even download an app from it. But the one in the main.lua do not seems to show with the errors as seen above.

Maybe Luis can help us on that. And yes it look like the same error than few weeks ago. At that I think it was because the simulator was returning the OS of the PC or Mac and not detect the simulator itself but I can be wrong. The main issue is:

“… attempt to concatenate local ‘applicationId’ (a nil value)…”
Mo

[import]uid: 100814 topic_id: 25797 reply_id: 111232[/import]

I cant get the latest version to work worth a flop. Any example codes? [import]uid: 104852 topic_id: 25797 reply_id: 111243[/import]

@RoyMan ,
It was EXACTLY what I was looking for mate.
Much Appreciated! .)
Thank You!
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 111251[/import]

@RoyMan,

I got the same error, but if I use the code:

Fullscreen.show(‘Your App Id’) ==> Your App Id replaced by my Android App Id

in http://sdk.revmob.com/corona

Then it works perfectly. ( Sorry see the note below)

@luis,

Can I use Fullscreen.show(‘Your App Id’) and fill it in with my Android App Id if I just use it for Android device ? From the source code of RevMob.lua, it looks ok.


Sorry that it only worked perfectly in my Mac OS X, but I still got no ads in my Android device. [import]uid: 42593 topic_id: 25797 reply_id: 111240[/import]

I had the “attempt to concatenate local ‘applicationId’ (a nil value)” error for the latest version SDK, here is how I edit the revmob.lua

RevMob = {  
 showPopup = function(applicationIds)  
 -------add in this-------------------  
 if system.getInfo("platformName") ~= "Android" and system.getInfo("platformName") ~= "iPhone OS" then  
 log("WARNING: not Android or iPhone OS - "..system.getInfo("platformName"))  
 return  
 end  
 -------------------------------------  
 applicationId = applicationIds[system.getInfo("platformName")]  
 Popup.show(applicationId)  
 end,  
  
 showFullscreen = function(applicationIds)  
 -------add in this-------------------  
 if system.getInfo("platformName") ~= "Android" and system.getInfo("platformName") ~= "iPhone OS" then  
 log("WARNING: not Android or iPhone OS - "..system.getInfo("platformName"))  
 return  
 end  
 -------------------------------------  
 applicationId = applicationIds[system.getInfo("platformName")]  
 Fullscreen.show(applicationId)  
 end  
}  

I am very happy with revmob so far.
my stats for the past 10 days for my game Luck Out
http://itunes.apple.com/us/app/luck-out/id529231859?mt=8

Impressions 9,330 Clicks 1,101 Installs 134 IR 12.17% CTR 11.80% eCPM $34.97 Revenue $326.27

I got $4.72 from inneractive banner.

I’ll just include revmob and remove the banners in future games, I believe players would rather to have an ad that pop up once in a while than banners that appears in game all the time. [import]uid: 49513 topic_id: 25797 reply_id: 111256[/import]

Honestly I prefer the pop-ups over the full screen. Especially because the full screen behaves buggy, but the pop-ups just feel less intrusive.

Both the pop-ups and the full screen ads should be telling the user what game it is (or something about the game) to provide more incentive.

But most of all, we need support for Amazon Appstore ads :stuck_out_tongue: [import]uid: 36054 topic_id: 25797 reply_id: 111259[/import]

@Nob Studio,

I was stunned by the revenue ($326.27) you made in 10 days. I have downloaded your game and it looks that you only put up the popup at the beginning of the game only with No subsequent popup. I think I need to switch to Revmob now. [import]uid: 42593 topic_id: 25797 reply_id: 111269[/import]

Ditto, Amazon support is very much needed. also, i was very excited to hear about full screen ads but i think i will wait…but i would love to hear why you think they may be better

@Louis & Gui, check out a free game called rocket chicken (Tiny Wings clone). They use popups that show the actual game to download. this game overall was VERY nicely done i think, and the ads was the cherry on top.
@Royman, the error you are seeing is on the simulator only (at least for me). another simple way to check is:

if(system.getInfo ( “environment”) ~=“simulator”) then
call revmobpopup here
end

hope that helps

niko [import]uid: 34595 topic_id: 25797 reply_id: 111273[/import]

@Nob Studios: THANK YOU, THANK YOU THANK YOU! Your changes works like a charm.

Congrats on the amazing revenue (in only 10 days!) Would you mind sharing your downloads#? My feeling right now is that you may need a tons of installs before you have enough people clicking on the popup. I could 100% wrong on this. Obviously if you are not comfortable to share that info, I will completely understand. Actually you share a lot already. Those type of numbers makes me more comfortable in using Revmob on the get go rather start with a premium first.

Finally I checked out your app and I can simply say: WOW! It is really fun! Love the concept. I also love the way you handle achievements (you get a heart, coins…) Great stuff. Did you do that app by yourself? Great graphics too. Obviously I will leave a review (it deserve it)

Thanks again for helping us fix the popup issue. I appreciate it.

Mo
(lairdGames)
ps: I have noticed that you do not have reviews yet. You may want to look at this link and join. I am sure you will a get a good number of reviews and the group is amazingly helpful!

http://developer.anscamobile.com/forum/2012/04/02/corona-indie-developers-united

ps2: @Nob Studios: oh oh! my wife is addicted to your game…thanks but no thanks:) [import]uid: 100814 topic_id: 25797 reply_id: 111287[/import]

@NobStudio Thanks a bunch for that! I also checked out your app and reviewed it and think its great! :smiley:

I do have one concern about RevMob maybe Luis you know the answer? I have already downloaded 4 or 5 apps from the RevMob ad network onto my phone using my first game I had out. Now, I do not get the pop up at all in that game. That is fine my concern is that I do not get the pop up on my phone in any new game I create either. I test on multiple devices and get the pop ups on my test devices but on my phone specifically where I downloaded those apps, no ads show up.

Is there a limit that the user can download? Once this limit is reached does the device get blocked on the server from receiving more ads?

-Roy

PS. I actually liked all the games I downloaded and still play them today haha [import]uid: 50511 topic_id: 25797 reply_id: 111331[/import]

@RoyMan

That is a really good point. I believe there is a limit on one device. (It’s probably limited to the about of actual advertisers they have). So having multiple games with RevMob would quickly exhaust all the games. [import]uid: 22392 topic_id: 25797 reply_id: 111339[/import]