Hey guys, for those of you that run Android popups and fullscreens – please download new SDK at http://revmob.com and your fill-rate should increase! We fixed a Corona issue in this new SDKs that makes popups show up on all devices. Just like @jinwchen said.
@codingcake – I was checking Turtle Run iOS and it seems the popups only show up in the first time the user enters the game. But if you’re multitasking and return to Turtle Run from the background (instead of double-clicking the home button, holding your finger on the icon and closing the session) no popup is shown.
IMPORTANT Revenue optimization tip: you should show the popup not only in the first time, but every time the users opens the app, including after multitasking!!! We found out a great article explaining how to do that. http://mobile.tutsplus.com/tutorials/corona/corona-sdk-handling-application-suspension/ so if you can, show the fullscreens or popups also in:
[blockcode]
----- main.lua -----
– hide the status bar
display.setStatusBar( display.HiddenStatusBar )
– setup a solid background
local background = display.newRect(0, 0, display.contentWidth, display.contentHeight)
background:setFillColor(191, 69, 66)
– create a function to handle all of the system events
local onSystem = function( event )
if event.type == “applicationStart” then
print(“start”)
RevMob.showFullscreen({ [“Android”] = “Android App Id”, [“iPhone OS”] = “IPhone OS App Id” })
elseif event.type == “applicationResume” then
print(“resume”)
RevMob.showFullscreen({ [“Android”] = “Android App Id”, [“iPhone OS”] = “IPhone OS App Id” })
end
end
– setup a system event listener
Runtime:addEventListener( “system”, onSystem )
[/blockcode]
This should definitely increase your revenue overall! But make sure you do this with the new SDK, guys.
[import]uid: 137117 topic_id: 25797 reply_id: 111862[/import]