$10 eCPM GUARANTEED. Meet RevMob!

@AlenB,

I have downloaded your game on my following Android device :

Samsung Galaxy Tab (SPH-P100) Android 2.2 (or 2.2.1 ?)

I have played for about 10 minutes and saw no pop-up at all. Actually I got the same problem with my Android game. I just can NOT get any popup on my Adroid device. Maybe it Android version 2.2.1 issue.

If it is Android version 2.2.1 issue, then I believe at least 15% (using version 2.2) of Android users have the same problem. 53% of Android users who use version 2.3.3 might have the same problem too (need
to be verified).

Could you share what Android version of device you used to see the popup for testing ?

[import]uid: 42593 topic_id: 25797 reply_id: 111816[/import]

Nice numbers @luis.zlochevsky! Mind me asking what your install rate is? I have about a 1% IR and a 31% CTR. [import]uid: 79620 topic_id: 25797 reply_id: 111817[/import]

@Luis: those are great numbers! Care to share how you manage to get such as massive downloads per day? I am also curious on the total downloads of the app so far? Of course a great app helps and your is particularly good!

Congrats again! Thank you for sharing your numbers.

Mo

[import]uid: 100814 topic_id: 25797 reply_id: 111822[/import]

Luis, I played Turtle Run and I can’t find your ads!

I think Revmob is really great but the numbers have to be there. I see my clicks and installs sinking bad the longer my game is out. That seems directly correlated with the number of installs of the app that sinks each day as well. Is there anything atone can share on how they keep interest in their free apps so the download rate doesn’t drop too fast after release? [import]uid: 50511 topic_id: 25797 reply_id: 111824[/import]

I think advertising for apps is a numbers game. You need to have lots of apps out there or large numbers being downloaded. I only have 1 app out there and the numbers suck. I’ll keep RevMob in my apps though and just keep making more. [import]uid: 79620 topic_id: 25797 reply_id: 111826[/import]

Thanks for the compliments on Turtle Run!

If you are not getting ads it is probably because you have reached your RevMob download limit for a single device. You need to send an email to sdk@revmob.com containing your device UDID so they can reset it.

@rebelwax: my IR is 7.5% and my CTR is 10.5%. Also most of my downloads are in US and RevMob pays me most of the time $3.5/download.

[import]uid: 75921 topic_id: 25797 reply_id: 111833[/import]

Wow! Nice IR. Mine keeps dropping lol. I think it’s mainly because I have it in a kids app. The games in the ads aren’t really for toddlers so I guess that’s the issue. [import]uid: 79620 topic_id: 25797 reply_id: 111836[/import]

@luis,

I never get any popup at all in my Android device. So it is definitely not the download limit issue. [import]uid: 42593 topic_id: 25797 reply_id: 111839[/import]

I also have the same issue on ipad1 right now [import]uid: 143797 topic_id: 25797 reply_id: 111841[/import]

Finally, I saw the popup on my Android device. They have the new fix in version 1.0.3. You need to download the SDK version 1.0.3, otherwise some of Android devices will not have the popup at all due to device ID’s imei/meid verification digit issue. [import]uid: 42593 topic_id: 25797 reply_id: 111852[/import]

I know. regarding android pop issue, GUI have tell me how to deal with it.
But right now… I mean iPad can not show pop up …(I have no idea what’s up )
yesterday ,it still fine .
right now, it seems not fine
I try my app and luis’s Turtle Run on iPap1 all have this issue (can not show pop up)
[import]uid: 143797 topic_id: 25797 reply_id: 111855[/import]

Hey guys, for those of you that run Android popups and fullscreens – please download new SDK at http://revmob.com and your fill-rate should increase! We fixed a Corona issue in this new SDKs that makes popups show up on all devices. Just like @jinwchen said.

@codingcake – I was checking Turtle Run iOS and it seems the popups only show up in the first time the user enters the game. But if you’re multitasking and return to Turtle Run from the background (instead of double-clicking the home button, holding your finger on the icon and closing the session) no popup is shown.

IMPORTANT Revenue optimization tip: you should show the popup not only in the first time, but every time the users opens the app, including after multitasking!!! We found out a great article explaining how to do that. http://mobile.tutsplus.com/tutorials/corona/corona-sdk-handling-application-suspension/ so if you can, show the fullscreens or popups also in:

[blockcode]
----- main.lua -----

– hide the status bar
display.setStatusBar( display.HiddenStatusBar )

– setup a solid background
local background = display.newRect(0, 0, display.contentWidth, display.contentHeight)
background:setFillColor(191, 69, 66)

– create a function to handle all of the system events
local onSystem = function( event )
if event.type == “applicationStart” then
print(“start”)
RevMob.showFullscreen({ [“Android”] = “Android App Id”, [“iPhone OS”] = “IPhone OS App Id” })
elseif event.type == “applicationResume” then
print(“resume”)
RevMob.showFullscreen({ [“Android”] = “Android App Id”, [“iPhone OS”] = “IPhone OS App Id” })
end
end

– setup a system event listener
Runtime:addEventListener( “system”, onSystem )
[/blockcode]

This should definitely increase your revenue overall! But make sure you do this with the new SDK, guys.

[import]uid: 137117 topic_id: 25797 reply_id: 111862[/import]

@guischv,

Look, my app that is “live” already is using the older RevMob SDK. So, what I want to know is if it is still OK or am I loosing any revenue at all???

Thanks in advance,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 111871[/import]

@RSCdev – that’s a great question. What happens is in the old SDK some devices get no fill (no impressions happen, and therefore no revenue can be generated) due to a Corona error. The new SDK will increase your fill-rate, and therefore increase revenue. So in this case, I’d recommend you update your app with the new SDK to increase fill-rate and revenue. Thanks for sharing and your help, really appreciated! [import]uid: 137117 topic_id: 25797 reply_id: 111873[/import]

Hey @guischv , it`s me to thank you regarding your explanation!

By the way its not nice to get this info right now, as Ive sent an update for Apple`s review this week and this update of my app does not include the new RevMob SDK code. :frowning:

So, by now I`ll let my app as it is right now and I only hope that the old RevMob SDK does not “crash” my app. :S
Thanks,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 111894[/import]

Is this serious, I cant believe it…

I am a young ios developer, for 4years I am not believing in the revenue by ads, so i developed, many good paid apps, most of them are utility apps, because they have a long period of sales, without any marketing.

But last month I developed 2 “mini games” to get ad experience, I tested out:
-mobclix = 1,05 eCPM per 140.000 impressions (100%fill rate)
-admob = 1.21 eCPm per 250.000impressions (100%fill rate)
-iad = 3,25 eCPM per 28.000impressions (35%fill rate in GER, US,)

next i would test:
-Madvertise
-Inner-active
-RevMob

I am very interested in the live performance :slight_smile:
I would programm the best set up to max. my revenue, and then I implement it in my paid apps, to made it Free, also i had 2 new projects they could hit the TOP Overall charts. And then we will see, how mutch revenue I get :slight_smile: [import]uid: 157152 topic_id: 25797 reply_id: 111897[/import]

@RSCdev,
As far as I know the version 1.0.3 is mainly to fix the Android device ID issue and should not have anything to do with iOS. [import]uid: 42593 topic_id: 25797 reply_id: 111899[/import]

@jinwchen , WOW, you saved my brainstorming! .)

It because I was very reluctant to refuse me binary sent to Apple`s review this week. And now, with your amazing reply I can go to sleep better as to update Android/Google Play app is far easier than Apple as we know and so I can do it tomorrow for Android and Apple apps go live.
I rally appreciate your reply.
Thank you,

Rodrigo.

PS: I did not know that RevMob SDK was at version 1.0.3 already! OMG! o.O [import]uid: 89165 topic_id: 25797 reply_id: 111900[/import]

Hi all:
yesterday, I have a strange problem.
the revmob can not show pop up on my iPad1.
before yesterday , it work fine .
my iPad1 spec is
IOS 4.33 3G + Wifi , But I do not enable 3G and no sim card , just using wifi . No JB
Is anybody have iPad1, can help me to a testing?

today, I got an iPad2, it work fine.
here is my app
http://itunes.apple.com/tw/app/qcat-toddlers-animal-park/id531284285?l=zh&mt=8

if it work, it will show pop-up on start up.
or you can try Luis’s Turtle Run…

thank you everyone
[import]uid: 143797 topic_id: 25797 reply_id: 111913[/import]

@codingcake,
I tried your app on ipad-retina… I got the popups, and I installed a couple of games from the popup in your game…
Names of the installed games are: ‘bunny shooter’, ‘tiny village’ and ‘ant smasher’… if it helps…

[import]uid: 63121 topic_id: 25797 reply_id: 111926[/import]