Thank you very Luis for all the support.
1- Am I getting you correctly that I would get revenue both for getting impressions AND for people actually downloading the app advertised(and they open it at least once) OR do I get revenue only people download the apps? I will both but i want to make sure.
2- If I get additional revenue for app downloads, how much that would be or it is part of the eCPM calculations?
3- I see the eCPM changes all the time. Why is that? Why do I see sometimes $100+? What number depends on?
4- By impression I will assume how many time i am willing to display the popup window during a game session correct?
5- What is that staging command line? When I do need to use it?
6- You suggested some good practice (at the start and with every session of the game) I will assume that means every time the player a new game? Can we have that popup show up only after a high score is reached?
Sorry for all those questions, being new to in-games ads (like probably many here) I grateful of the support that Revmob is providing. like I said, I was going for a premium model but I really re-considering to switch to Revmob + ads from Lunar Ads to make the app completely free for users. I do not know if popup and ads are too much but I have seen some of the apps you listed have many ways to monetize apps. Of course the trick is to try to not annoy the user too much so he/she can concentrate on having fun with the game. I think that’s the 1 billion question:)
Thanks again for all the support Luis.
Mo
ps: When can i get my current “fake” $3.57 revenue? Just kidding:) [import]uid: 100814 topic_id: 25797 reply_id: 104723[/import]