$10 eCPM GUARANTEED. Meet RevMob!

Thank you very Luis for all the support.

1- Am I getting you correctly that I would get revenue both for getting impressions AND for people actually downloading the app advertised(and they open it at least once) OR do I get revenue only people download the apps? I will both but i want to make sure.

2- If I get additional revenue for app downloads, how much that would be or it is part of the eCPM calculations?

3- I see the eCPM changes all the time. Why is that? Why do I see sometimes $100+? What number depends on?

4- By impression I will assume how many time i am willing to display the popup window during a game session correct?

5- What is that staging command line? When I do need to use it?

6- You suggested some good practice (at the start and with every session of the game) I will assume that means every time the player a new game? Can we have that popup show up only after a high score is reached?

Sorry for all those questions, being new to in-games ads (like probably many here) I grateful of the support that Revmob is providing. like I said, I was going for a premium model but I really re-considering to switch to Revmob + ads from Lunar Ads to make the app completely free for users. I do not know if popup and ads are too much but I have seen some of the apps you listed have many ways to monetize apps. Of course the trick is to try to not annoy the user too much so he/she can concentrate on having fun with the game. I think that’s the 1 billion question:)

Thanks again for all the support Luis.

Mo

ps: When can i get my current “fake” $3.57 revenue? Just kidding:) [import]uid: 100814 topic_id: 25797 reply_id: 104723[/import]

Mo, please find below my answers.
Btw… the $3.57 you’ve earn is very REAL :slight_smile:

1- Am I getting correctly that I would get revenue both for getting impressions AND for people actually downloading the app advertised(and they open it at least once) OR do I get revenue only people download the apps? I will both but i want to make sure.
You will only earn money when a user download a game.

2- If I get additional revenue for app downloads, how much that would be or it is part of the eCPM calculations?
The more downloads you are able to generate per 1000 impressions, the more is your eCPM.

3- I see the eCPM changes all the time. Why is that? Why do I see sometimes $100+? What number depends on?
You are currently testing RevMob and have performed a download to see how the system works… that’s totally fine. Your report probably shows ~10 impressions and couple downloads, am I right? Unfortunatelly that download/ impression ratio does not exactly reflect the live environment and usually more impressions are required to get a download. That is why your current eCPM is at the $100 range and should be at the ~$25 range once the app goes live.

4- By impression I will assume how many time i am willing to display the popup window during a game session correct?
The number of impressions your app shows in its life time.

5- What is that staging command line? When I do need to use it?
Leave the staging command line as it is. It is set to false and should remain that way. In fact we are considering to remove that line as it doesn’t do anything.

6- You suggested some good practice (at the start and with every session of the game) I will assume that means every time the player a new game? Can we have that popup show up only after a high score is reached?
You can call the ad unit at anytime. In the demo app I’m calling it a the start of the application. If I may, I wouldn’t call it when the player gets a highscore because he simply might not get it in that particular session :slight_smile:

Hope this helps.
-luis [import]uid: 75921 topic_id: 25797 reply_id: 104748[/import]

Thanks Luis! Very cool of you to follow up.

So what is the point of keeping track of impressions if we are only paid for download? I guess I am missing how the revenue is calculated. Do we have to have a certain number of impressions in addition to downloads or the revenue is calculated only in term of how many downloads we have?

Thank you very much for the suggestions in term of best practice. I think i will go with showing the popup window every time the player goes back to the option menu or at the end of each game when the player is shown the results of the session. I think that should give enough impressions without to be too much for the player to deal with. Adding ads network like Lunar Ads so to be also paid by impressions should do the trick. I am also going to release a premium version (0.99) so people will have a choice.

Looks good so far!

Mo.

ps: You mean I can keep those $3.57?! humm…why do I need to release the app after all ah! ah! [import]uid: 100814 topic_id: 25797 reply_id: 104754[/import]

@Mo

We keep tracking of impressions in order to show the eCPM metric. This is an important benchmark in the ad network business and we are very proud of our results!

Best!
-luis [import]uid: 75921 topic_id: 25797 reply_id: 104757[/import]

Got it! Yes as you should. Indeed impressive eCPM!

Thanks for everything. It is going be fun to release both versions of my app. One with free with Revmob and one premium and be able to compare revenues!

Mo [import]uid: 100814 topic_id: 25797 reply_id: 104764[/import]

@Luis: I am sorry to come back but I am having another issue. I tried to show up the popup elsewhere than in the main.lua and it seems to crash my app. I am trying to show the window both in the options and score screen but for some reason it simply crash my app like I said. I am using Director so I may not have set the process correctly. Any suggestions on how to use code with director and multiple screens?

Thanks again. If someone else tried with director, I would love to hear from you too!

Mo. [import]uid: 100814 topic_id: 25797 reply_id: 104802[/import]

Seems like a great opportunity with RevMob! It’s great to see fast replies for support.

@LairdGames
I also use Director with many screens and found the following worked (Tested on BOTH Android and IOS live devices)

In your main.lua file, make sure you have the following:

require "bcfads"

In the bcfads.lua file, make sure you change the following:

require("json")

to this instead…

local json = require("json")

In the lua file you wish to display the ad, make sure the following is included within the “localGroup” or your display group code that Director uses:

require( "bcfads" ) bcfads.showPopup ( { ["Android"] = "4f9ef464f50428000c00000b", ["iPhone OS"] = "4f9ef46d05dfdf000b000008" } )

Hope this works for you!
[import]uid: 41496 topic_id: 25797 reply_id: 104842[/import]

Wow infinite! Thank you so much. I will try your suggestions early tommorow and post here. Yes those suggestions makes a lot sense.

Thank you for taking the time. I appreciate it very much. Yes I also believe this is a good opportunity as well.

Mo. [import]uid: 100814 topic_id: 25797 reply_id: 104843[/import]

@Infinitive
Thanks so much for sharing your code!

@Mo
Please let me know if you manage to make it work. [import]uid: 75921 topic_id: 25797 reply_id: 104899[/import]

Hi. Luis

May I ask you some questions?

  1. In order to use revmob ad in my iPhone app, do I have to buy Corona SDK and subscribe to Corna?

  2. Is it possible for you to make a video showing step-by-step how to insert a revmob ad code to a sample iPhone app and post to Youtube?
    (I am not very techi savvy, I only buy iPhone app and do not create app, but I think I can learn how to insert revmod ad code by following a video tutorial, if possible.

Thank you very much in advance. [import]uid: 147104 topic_id: 25797 reply_id: 104916[/import]

@infinite/Luis

Unfortunately the changes did not fix the issue. The device still crashes when putting the code lines other than in the main for some reason. here what I see on the Xcode console.

May 4 10:23:09 unknown UIKitApplication:com.xxxxxxxx.yyyyy[0xfe8e][6558] : Lua Runtime Error: lua_pcall failed with status: 2, error message is: ?:0: attempt to index upvalue ‘?’ (a nil value)
i remember seeing this lua error before limiting the show code to main. So that issue ( attempt to index up value) not go away but was hidden. I am not even sure what the error means. The funny thing is that the simulator do not crash and see then following line on the term window:

BCFAds WARNING: device not identified, no registration or popup will work. So it seems to work ok in the simulator.

Any suggestions, something to try? I am wondering if the issue is the require.

Thank you so much to the both of you for your help.

Mo

[import]uid: 100814 topic_id: 25797 reply_id: 104948[/import]

@Rickzhu
You don’t need to have a paid Corona license in order to try RevMob.

@Mo
You can call the show pop-up function from other files besides “main.lua”. I want to offer you full support so feel free to send me your project and I can take a look it. My email is luis@revmob.com [import]uid: 75921 topic_id: 25797 reply_id: 104963[/import]

@Luis:

Thank you so much for you generous offer. That’s way beyond what I will expect. The project has been sent to your email above. Of course, I will trust that you guys would not share this project with anyone and would delete the project once the issue is resolved.

Please let me know if you have any questions about my code.

Mo [import]uid: 100814 topic_id: 25797 reply_id: 104969[/import]

Hi,

Few questions:

  1. Can we create own banner to ask customer to get free game or not ? I mean text content would be same just create own modal UI with nice button instead of system popup … imagine such window with cool graphics as rest of the app. This would enhance customer to click yes sure…

  2. How use this library if it unders folder

ive moved json.lua and bcfads.lua (which seems to be different then Ansca json library) to code folder and it does not work

IN MAIN.LUA
require( “code.bcfads” )
bcfads.showPopup ( { [“Android”] = “xxx”, [“iPhone OS”] = “xxx” } )

IN BCFADS.LUA
require “code.json”

This does not work properly. Ive been trying to modify source to used as module or just return table but it fails on device.

Tom [import]uid: 111283 topic_id: 25797 reply_id: 105098[/import]

@Tom

  1. Can we create own banner to ask customer to get free game or not ? I mean text content would be same just create own modal UI with nice button instead of system popup … imagine such window with cool graphics as rest of the app. This would enhance customer to click yes sure…
    The pop-up is currently our only ad unit. There is an interstitial coming later this month that proved to be 2.5 times more powerful. But make no mistake, the pop-up might seems basic on the surface but is packed with a very robust algorithm underneath.

  2. How use this library if it unders folder
    Take a look at our sample code in Git Hub. Please let me know if this helped you:
    https://github.com/RevMob/RevMob-Corona-Sample
    [import]uid: 75921 topic_id: 25797 reply_id: 105116[/import]

@Tom: We may have the same issue where the popup window won’t open and crash the app (when called from other module than main) It works beautifully if called from main.lua!

I have just emailed my code to Luis (which by the way is providing a first class support I might say!) and maybe he can find the issue in my code. Hopefully that would also fix your issue if it is the same as mine.

Good luck!

Mo

ps: I am using Director (the 15 lines of code version) [import]uid: 100814 topic_id: 25797 reply_id: 105119[/import]

@Mo and team,

People are asking me what are the best practices to show RevMob pop-ups. So I would like to share some tips we extracted from intense AB testing in our corporate app called Ant Smasher. For those of you that don’t know Ant Smasher, the game was downloaded + 50 million times across iOS and Android.

Tip #1: Show the pop-up on application start.

Tip #2: Show the pop-up at every 60 seconds when no action is required by the user. This fits perfectly in “Game Over” and “Level Cleared” screens.

Tip #3: Keep all your content available to the users. Do not use in-app purchases to open more levels. That will only decrease the life time of 95% of your users and preventing them to more ad exposion. I did that with my own game (Tiny Monsters - Crazy Shooter Game) and I’m looking at a 3x more total revenue.

Tip #4: Include a button in the main screen labeled “more games”. Show our pop-up if the user click on it.

Tip #5: Deliver constant game updates with relevant additions. Remember that it is all about getting the user back to your app.

Hope this helps!
-luis

[import]uid: 75921 topic_id: 25797 reply_id: 105363[/import]

@Luis , very nice from you sharing those Tips about the RevMob Ads.
Thank you,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 105365[/import]

Hi,

  1. this would be nagging customer (and we want to keep him not lost him), dont you think ?

  2. this is cool but only if players wins (he is happier at the moment) so game over is not a good moment

  3. what about paying to player once with local resource as an add-on to IAP to get free app using revmob (click button, install game for free and get 100 Gold Coins in addition to buying 500 Gold Coins via IAP)

  4. more games should be about our games (same developer as current game) not just free random game, dont you think ?

  5. this is obvious :slight_smile:

Waiting for your feedback. I really like this sales modes :):slight_smile:

Tom [import]uid: 111283 topic_id: 25797 reply_id: 105366[/import]

@Tom

I love this monetization talk. Thanks for keeping the thread on fire. Please see below my comments.

  1. If a player jumps off your game to download another game, he will probably generate revenue to you. From a financial standpoint this is a great achivement for your game :slight_smile:

  2. Honestly we don’t have data on this. But one could say that players are more willing to drop from the current game when they get frustrated.

  3. Incentivized installs are not allowed on iOS. I strongly recomend not doing it.

  4. Let’s say that one of your players is willing to download a game. Would you tell him to download another free app of yours or an advertised app that will contribute with $2 to your revenue? Can you expect more than $2 from an ordinary user?

Glad to hear your thoughts!
-luis [import]uid: 75921 topic_id: 25797 reply_id: 105369[/import]