$10 eCPM GUARANTEED. Meet RevMob!

@egarayblas I’m excited about the addition of Amazon as well. However, you’ll need to wait as the Amazon functionality in 3.0.2 isn’t proper. They are already working on a fix that’ll probably be out tomorrow sometime (or so I’ve been told).

However, in the meantime you can get your implementation done. Just use an Amazon Appstore App ID as your Android App Id. (In other words, you are responsible for using the right App Id in your Android builds, whether it is for Google Play or Amazon Appstore) [import]uid: 36054 topic_id: 25797 reply_id: 120428[/import]

@Puzzle Runner: Thank you for the info! Can’t wait to see the fix. :slight_smile:

[import]uid: 44127 topic_id: 25797 reply_id: 120429[/import]

Hello!

I’m using storyboard in my game, and I want to show a banner in the menu.
This basically works. However, if the user presses the start button before the banner has appeared, it will appear in the game scene.
Is there a possibility to avoid this?

Thanks in advance!

Best regards,
Bjoern [import]uid: 115787 topic_id: 25797 reply_id: 121138[/import]

@guischv ,

Do you know what is happening with RevMob`s Ads?

Because I`ve noticed that all my apps (LIVE) are not showing the ads anymore for whatever reason.

PS: Its happening today (08/25/12) only because yesterday I was getting ads normally. Thank you in advance for any idea about why it is happening today. Cheers, Rodrigo. **EDIT:** Investigating the issue I said above, Ive noticed also that the RevMobs Ads for my Android Live apps are running OK as expected but the iOS ones arent. Also, Ive found that when running the app project into the Corona Simulator the RevMobs ads does show correctly (even simulator) but when building the app for the device, well, no way to get RevMobs Ads displayed! :( Also, Ive plugged the device in the Mac and got in the console the follow error message when trying to display the ads: [lua]: libMobileGestalt computeUniqueDeviceID: total time for bb to return imei: 0[/lua]

So, it is all I have for now as info for you. I hope that this problem about showing the iOS RevMobs ads get solved soon. (maybe it isnt a real problem and only a hiccup on the RevMob`s network).
[import]uid: 89165 topic_id: 25797 reply_id: 121174[/import]

Just starting to test out revmob. And had two questions.

  1. Could you try to get your own revmob forum thread? This one is HUGE! and has lots of different topics and is hard to find useful information.

  2. The App freezes when loading ads (banner, fullscreen). Also with the new 3.0 sdk, the app just crashes at startup if there is a very weak internet connection. It seems like the crashing at startup and the app freezing is due to revmob waiting for a response to the ad request. Is this fixable?

I tried doing a little research (since I’m kinda new to this) but with the quick research I did, it would seem like the keyword here is asynchronous. This means that the app can run while the code is waiting for a response. I am not exactly sure what is being used in the revmob code (it’s a little hard to read), but it looks like you might be using the lua socket library(?). Are those asynchronous? I know that Corona has network.request, network.download and display.loadRemoteImage() which are all supposedly asynchronous.

Thanks. [import]uid: 94868 topic_id: 25797 reply_id: 120493[/import]

@guischv ,

Nevermind. It has started working as expected suddenly again!

So, I think it was really a hiccup only.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 121202[/import]

@guischv ,
Hey, I did not get the Paypal`s payment yet!

@Carlo has sent a mail for me asking if I did receive it but until now - NOTHING. :frowning:
So Guilherme, would you resolve it finally for me?

Thanks in advance,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 120536[/import]

@RSCdev – Rodrigo, this is private information, so let’s not use the forum to discuss this! Send me an email to gui@revmob.com and I’ll personally help you. Thanks! [import]uid: 137117 topic_id: 25797 reply_id: 120537[/import]

@guischv ,

That`s OK.

Anyway, am happy you`re knowing about my problem already.

So I`ll not drop you a mail right now telling about the same thing.

Just waiting.
Thank you for you attention as usual.

Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 120538[/import]

It doesn’t work, I mentioned this some time ago in the forums it was never addressed. [import]uid: 75779 topic_id: 25797 reply_id: 121241[/import]

@rmckee: it is working in older builds. [import]uid: 90610 topic_id: 25797 reply_id: 121256[/import]

Did anyone try this for Amazon Kindle? I created a build with 3.0.2 for Kindle today. It crashes on device with following line:

RevMob.startSession({ [“Android”] = “revmobAndroidID”, [“iPhone OS”] = “revmobiOSID” }) [import]uid: 19297 topic_id: 25797 reply_id: 120566[/import]

Hi,

I’m trying to implement the RevMob.openAdLink() but I cannot get it to work.

in main.lua I have:

RevMob.startSession({ [“Android”] = “xxxxxxxxxxx”, [“iPhone OS”] = “xxxxxxxxxxxxx” })

This is the “tap” event listener:

local function adTapOn (event)
if event.target.id == “adYesBtn” then
RevMob.openAdLink()
elseif event.target.id == “adNoBtn” then
resultsGroup.isVisible = true
end
end

adYesButton:addEventListener(“tap”, adTapOn)
adNoButton:addEventListener(“tap”, adTapOn)

Did I forgot something? And can anyone confirm that the openAdLink() is actually working?
btw. if i try RevMob.showPopup() it works fine!
[import]uid: 106768 topic_id: 25797 reply_id: 121235[/import]

My revenue has been declining during the last several days. Today, have been getting around 50 installs on approximately 4,000 impressions (with a strong install rate of approximately 3.7%, but eCPM around $4) and a revenue of around $15 for today. I have noticed that is this due to a big number of $0.02 installs. Just wanted to see, if possible, if the community here is experiencing the same decline in revenue, or this is a problem specific to my app. I recall that Gui mentioned recently that $0.02 installs will gone away, but it looks like at the moment they are very strongly effecting the eCPM for my app. Would be grateful, if the community here could share their respective recent stats, or at least their view on the recent trends in revenues. I am relying heavily on RevMob as my family income stream, and the decline in revenue worries me and makes me think whether I need to look for other solutions if the revenues will be declining further. Hope this is an app specific problem, or just a temporary downtime, as I like the team behind RevMob and the network they’ve created. Have a good day everyone. [import]uid: 173746 topic_id: 25797 reply_id: 121272[/import]

@levadmob i have also notice a very sharp decline since ive first implemented revmob. i believe allot of factors are to blame. many installs as you’ve stated have low pay outs. also ive notice a campaign for hotels.com HD app which is not a game. so when users are presented this download the results are not targeted…because both the popup and full screen say “download a free GAME” not app.

im treser2 on irc [import]uid: 58777 topic_id: 25797 reply_id: 121275[/import]

I too have noticed that my income took a nosedive this weekend. Getting more impressions than ever but low payments per install. [import]uid: 79620 topic_id: 25797 reply_id: 121277[/import]

(deleted) double post :stuck_out_tongue: [import]uid: 79620 topic_id: 25797 reply_id: 121278[/import]

I have an app with a fairly small amount of downloads (about 550) and I have several thousand impressions with revmob and only 2 installs with over 250 clicks… nice 10$ eCPM guarantee… you guys got any tips or shall i go back to inneractive? [import]uid: 164950 topic_id: 25797 reply_id: 121283[/import]

@levaadmob
I also have the same problem with your, right now, recently my eCPM down to average under $2-$3
yesterday. I find the eCPM under $1 , So I check the detail information. I find a lot of installations only get 0.02, If this case only happen sometime that’s fine.
But yesterday,It seems a lot of app installation pay only 0.02 ~ 0.04 . this payment is too low. the each click banner ad(Admob ) also have this income…
I also hope RevMob have some improvements on this…
If the installation only got 0.02 - 0.04 , I think it would be a big problem.
Here is my one report of my app yesterday …

Day Impressions Clicks Installs IR CTR eCPM Revenue
2012-08-27 68 36 0 0.00% 52.94% $0.00 $0.00
2012-08-26 1,682 775 19 2.45% 46.08% $0.53 $0.89
19 installations only got $0.89 …

2012-08-26 109 45 4 8.89% 41.28% $0.73 $0.08
4 installations got $0.08

these are all in iOS but not Android .

I hope we are just special case …
Today I see 0.02 show up again … :frowning: [import]uid: 143797 topic_id: 25797 reply_id: 121297[/import]

I changed code to following:

– Begin You may add this code in the main.lua file
require ‘revmob’

local function revmobad ( event)
local banner = RevMob.createBanner({x = display.contentWidth/2, y = display.contentHeight - 25, width = 320, height = 50 })
end
RevMob.startSession({ [“Android”] = “Android App Id”,[“iPhone OS”] = “xxxxxx” })
timer.performWithDelay (1000,revmobad)

Started working. Just added a delay before making the createbanner call.

Have fun. [import]uid: 54770 topic_id: 25797 reply_id: 121305[/import]