Thanks very much everyone. Forgot to mention that my app is an iOS one. My impressions also increased recently since I’ve run a big campaign in several countries, outside the US, and thought that the problem may relate to the fact that installs in those countries produce low eCPM, and thus an average eCPM would low. I now see based on your answers that it’s not my app specific problem, but that there has been a general decline due to a large number of $0,02 installs. I also agree about the Hotel app. Even if they had a decent per our per install, it’s difficult to see how they fit into the full screen, more games or normal banners. Users will just be confused, and will first blame the apps and developers behind them, and I doubt there will be much downloads, since this would be an unrelated campaign for game, entertainment users. I hope to hear some feedback from Gui, as we can see that it’s not a one-guy specific problem. [import]uid: 173746 topic_id: 25797 reply_id: 121320[/import]
@guischv / RevMob
Can someone from Revmob explain what is going on in regards with the $ 0.02 installs?
If this will be the normal install rate then there’s no reason to use Revmob anymore. I can use admob, inneractive, inmobi, etc…
Furthermore the developers should have the possibility to exclude the 0.02 ads. The ads can be quite annoying so I do not want to bother my users for only 0.02 cents per install.
Ivke
[import]uid: 106768 topic_id: 25797 reply_id: 121335[/import]
@Tomas_Aboites – good idea. Please explain how we can do that!
@levadmob, @BrightWaveGames, @rebelwax, @intoitgames, @codingcake, @ivke2006 – OK, this is happening in the entire network due to a low number of campaigns. We’re currently adding more and more campaigns, so the eCPM should go back again really soon. We’re also taking steps to prevent this from happening in the future. Thanks, and sorry for the inconvenience! [import]uid: 137117 topic_id: 25797 reply_id: 121354[/import]
@blomjens1: yes, it is correct. the “ids” I meant REVMOB_IDS
@poon and @Tomas_Aboites and @iphonedev: thanks for reporting. We release the 3.1.1 version with this bugfix.
@bjoern: The banner call is asynchronous. You can try local banner = RevMob.createBanner({adListener = yourFunctionThatReceiveAnEvent}). And try to keep the reference of banner, so you can hide or release it in the future (another scene maybe)
Regards [import]uid: 157102 topic_id: 25797 reply_id: 121355[/import]
@ivke2006: open ad link may not work in the simulator. Have you tried in a device? Could you send us more details (logs etc)? Trying contact us by email: sdk at revmob.com
Regards [import]uid: 157102 topic_id: 25797 reply_id: 121356[/import]
Hi, I’m working on implementing ads for one of my games and would like to incorporate revmob as one of the networks. however, in its current state, where the number of campaigns is fairly low, it becomes economically unwise to use.
the more publishers you have over the limited amount of campaigns, the less likely to get users which were not already exposed to the entire campaign list, therefore - eCPM will drop to 2cents most of the time (meaning populated by your house apps).
If you can provide a min fee criteria in your API or instead allow to define if we want a 100 fill rate or only paying campaigns, then it makes sense to add the network as a provider. I can monitor and dynamically update the rating for each network according to its running eCPM.
Thanks [import]uid: 118978 topic_id: 25797 reply_id: 121363[/import]
@rune7 – we will be implementing an optional minimum CPI filter for you guys. This will be done server-side so feel free to ship our SDK asap! Thanks for the great suggestion and feedback [import]uid: 137117 topic_id: 25797 reply_id: 121367[/import]
Hi @ckausik
If you want to deploy in Amazon App Store, I highly recommend you to use the 3.0.4 version: http://sdk.revmob.com/corona#changelog
About your crash, could you send us more details? logs etc? RevMob.printEnvironmentInformations(ids);
Do you have some remaining bcfads.lua file in your project? Or more than on revmob.lua file?
Regards
Paulo [import]uid: 157102 topic_id: 25797 reply_id: 120690[/import]
@gui It is not enough to have the minimum CPI filter server-side. The SDK itself needs to tell us when it doesn’t have an ad rather than just not showing/doing anything, so we can do something else. (A button that doesn’t do anything is a violation of Apple’s policies) perhaps each of the “showFullscreen”, “showBanner”, etc. functions could return true or false for whether an ad is available. Then we can do something else when an ad isn’t available (like show an AdMob ad or something). [import]uid: 36054 topic_id: 25797 reply_id: 121369[/import]
Any news about the load lag/freezes problem ?
[import]uid: 147488 topic_id: 25797 reply_id: 120692[/import]
No idea why it double posted for me =P [import]uid: 36054 topic_id: 25797 reply_id: 121370[/import]
@Puzzle Runner – that’s already available for all ad units except for the AdLink (being developed). Just look for the Listeners in the SDK! Thanks [import]uid: 137117 topic_id: 25797 reply_id: 121371[/import]
Hi guischv, thanks for your prompt reply.
The sdk sample for corona and the online docs on your site didn’t show that there is anything I can do with the event other than the event.type, which I assume is not what I’m looking for. Can someone from your team post a short example how to use the event exactly?
This means I’ll get in the response an indication that no active campaign ad is available, so I can hide the incoming ad and show something else instead, right?
If so, that may be workable for the time being - I’ll try it tomorrow.
Thanks. [import]uid: 118978 topic_id: 25797 reply_id: 121374[/import]
@guischv,
You should contact Corona directly by email and ask for them to create a special forum section for Revmob. It will be much easier to keep track of all issues and posts with having separate threads based on the topic. I’m sure they will add it! Its a very popular 3rd party tool. [import]uid: 41496 topic_id: 25797 reply_id: 121404[/import]
@rune7: I believe this piece of code may help you:
revmobListener = function (event)
msg("Event: " … event.type)
if event.type == “adReceived” then
elseif event.type == “adNotReceived” then
end
for k,v in pairs(event) do msg(k … ': ’ … v) end
end
RevMob.showFullscreen(revmobListener)
banner = RevMob.createBanner({listener = revmobListener})
RevMob.showPopup(revmobListener) [import]uid: 157102 topic_id: 25797 reply_id: 121408[/import]
Hi @blomjens1
Which version you are using? You can also send the log of RevMob.printEnvironmentInformations(ids);
to sdk at revmob.com
Regards
Paulo [import]uid: 157102 topic_id: 25797 reply_id: 120754[/import]
Hello
I downloaded the latest fro you site (2 days ago)
I will send you the log soon
try my app an you will see what i mean
https://play.google.com/store/apps/details?id=com.jcbsystems.memory1&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5qY2JzeXN0ZW1zLm1lbW9yeTEiXQ
before the banner is loaded the button can not be pressed
and it stalls the scen animation
/J [import]uid: 147488 topic_id: 25797 reply_id: 120755[/import]
@ paulocheque
RevMob.printEnvironmentInformations(ids);
What is “ids”
ids = { [“Android”] = “XXXX”, [“iPhone OS”] = “XXX” }; ?
/J
[import]uid: 147488 topic_id: 25797 reply_id: 120757[/import]
thanks paulocheque. appreciate the help! [import]uid: 118978 topic_id: 25797 reply_id: 121461[/import]
anyone knows how to cancel showing the full screen?
if I use: RevMob.showFullscreenImage(revmobListener)
and on the event listener I get adNotReceived, I’d like to remove the popup, but I didn’t find an API for that and the event doesn’t hold any reference to the group.
I can call Fullscreen.screenGroup:removeSelf() but, it may have unexpected results - the revmob file is not very readable (why BTW, is there a benefit to packing the file? after all, we do not serialize it or use it in a web page). [import]uid: 118978 topic_id: 25797 reply_id: 121465[/import]