Hello folks!
I’m sorry for my late response. I left this weekend for an international trip and had limitted access to e-mails. Apologies aside, let me jump straight to your comments.
@Mo: Should I have other ads besides RevMob in my game?
I work for RevMob so my default answer should be “No, stick only with RevMob”. But in the spirit of making this thread more than just RevMob propaganda and more like a broad monetization talk, my answer is: Ads compete for the attention of your users. He can only absorb a limitted amount of messages. If he gets confused, he is likely to leave your app. Having said that, I would analyse what is my best performing ad and focus on it.
@Puzzle Runner: Is RevMob available for Amazon and Kindle?
No yet. But we are sure looking into it. It is possible that RevMob joins Kindle in the next 3 months.
@Rodrigo: Why does my RevMob installs on Android are not being accounted?
We had a specific issue with an advertiser supplier for Android in South America. We shut him down. Could you please download another game and check the stats once again? BTW… our eCPM for Android in South America is underdelivering vs Android developed countries. I know you are a Brazilian developer and tests your apps in Brazil. You are likely to see a lower eCPM during testing than it will be once your app gets download by developed countries users.
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