$10 eCPM GUARANTEED. Meet RevMob!

Hello folks!
I’m sorry for my late response. I left this weekend for an international trip and had limitted access to e-mails. Apologies aside, let me jump straight to your comments.

@Mo: Should I have other ads besides RevMob in my game?
I work for RevMob so my default answer should be “No, stick only with RevMob”. But in the spirit of making this thread more than just RevMob propaganda and more like a broad monetization talk, my answer is: Ads compete for the attention of your users. He can only absorb a limitted amount of messages. If he gets confused, he is likely to leave your app. Having said that, I would analyse what is my best performing ad and focus on it.

@Puzzle Runner: Is RevMob available for Amazon and Kindle?
No yet. But we are sure looking into it. It is possible that RevMob joins Kindle in the next 3 months.

@Rodrigo: Why does my RevMob installs on Android are not being accounted?
We had a specific issue with an advertiser supplier for Android in South America. We shut him down. Could you please download another game and check the stats once again? BTW… our eCPM for Android in South America is underdelivering vs Android developed countries. I know you are a Brazilian developer and tests your apps in Brazil. You are likely to see a lower eCPM during testing than it will be once your app gets download by developed countries users.

[import]uid: 75921 topic_id: 25797 reply_id: 106553[/import]

@luis ,
Unfortunatelly youre wrong. Im using RevMob in my latest app that is completely French written and also is available on France Google Play, SO the app is not being used with brazilian folk instead, the French people - Europe and not south America btw. :\

I`ve tested it with one French friend (via skype conference) and I saw that the RevMob stats did not update the data for that very install specifically! But the RevMob stats look like to be updating the Impressions and so am lost because if it does update the impressions but does not count the installations, what to do?
Please, tell me something because I do not really want to give my app completely for FREE as it is doing right now.

Thanks for any tip,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 106609[/import]

@Luis

  1. I see that caption is translated to local language but Polish version should be “Pobierz DARMOW? Gr?!” instead of “Pobierz gre ZA DARMO!” it sounds better don’t you think (no you don’t :P:P). Or you just use it not to use polish unique signs ?

  2. Please also add translation for button Cancel and Ok.

  3. I would see option to choose translation for kids or adults as a parameter to show add. If target of app is for kids then text should be more fun / fancy. This would be controlled from server and developer only chooses target parameter (young / old / alien etc…) so no custom messages.

Just my 2 cents.

Tom [import]uid: 111283 topic_id: 25797 reply_id: 106612[/import]

@Luis: Thanks. I fully understand. I am also not sure how much ad banners will help in apps that do not have tons of traffic(downloads) I may experiment to see if that’s help at all but like you I kind of doubt it. After all that is why people may want to switch to Revmob from regular ad banners.

I have couple questions if I may:

1- Is there anyway to check app stores outside the US? Or can you just buy/download apps from your location market?

2- Say I want to experiment with 2 different way of showing the popup window. Do I need to setup two different apps on the store? Not sure how that will work since both apps will have the same name?! You guys already did bunch of A/B testing so i am not how much I would learn but I am just curious how an A/B test could be set in my particular app.

Thanks Luis.

Mo [import]uid: 100814 topic_id: 25797 reply_id: 106627[/import]

EDIT:

@Luis , looks like it has started working! Nice!

PS: It only looks like that on Android the “earnings” are much less than on iOS. Beside that fact, now am happy because it started working. :slight_smile:
By the way, anything Ill notice you again. Thanks for the attention, Rodrigo. PS: Sorry @Bladko as Ive posted under you as a reply but I just did wrong as I wanted to post below my own post. :\ [import]uid: 89165 topic_id: 25797 reply_id: 106634[/import]

@Rodrigo: Congrats on releasing your app with Revmob! You are now a pioneer! I hope you get a LOT of “click to install”!!!

Mo
(LairdGames) [import]uid: 100814 topic_id: 25797 reply_id: 106641[/import]

Hahaha, @Mo , you`re awesome mate, really!

I really wish that too BUT…I have to keep my foot on the ground and not “flying” so much! lol

Its the life...life is hard...but its a Gift anyway!

Lets keep going and if am the “pioneer” you`re going to be the second one! haha.

Thanks,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 106647[/import]

Hi there, I’m looking at releasing my next (1st game!) game with the next couple of months (well, I said that in November too, so yea lol).

I think I understand how things work now, I read this entire post (and some again a few times). This is a lot to take in for me!

I never coded anything before June 2011, and after 100’s of prototypes and narrowing it down to a dozen games that I want to make I want more information about the following:

  1. Is there a “magic” number of times (and how long to show it for) to show an ad during a game (i.e., during loading screens, or when a high score is reached or when a game over screen is hit, etc etc)?

  2. Size of ad, how large of an ad to use, what choices are there to place on screen, do I have control of that?

  3. content choices. I’ve seen some ads where they point to things that are not tasteful or outside of the scope of age group that the game is released for (say something is 4+ for kids for example) is there any control over that?

  4. Magical fluffy kittens : Just kidding, making sure you are still reading this haha.
    I think that about does it. I don’t know what I am doing in this arena or if these are valid questions or not, or if there is some resource I could learn more from, tra la la.

Thanks in advance to my hopefully not so silly questions (except about kittens, that I accept).
ng
3)
[import]uid: 61600 topic_id: 25797 reply_id: 106663[/import]

WOW! Thanks Luis. I forgot about AppAnnie…

Thank you so much for your suggestion on A/B testing. That sound easy enough. The only question is about having two different app ID. Does it mean I will have to release two apps with different names? I rather not but i guess if that the only way…

Again thank you for the first rate support!

Mo [import]uid: 100814 topic_id: 25797 reply_id: 106676[/import]

@luis
i have got a question
in my device
revmob ad popup is not going to show up anymore

what it means?
in my friend’s device it does show up.
so is there any limitation if somebody install “TOO MANY” apps
then he will get a prohibition that can’t install anymore?

it’s my curious question and i do think it’s quite important [import]uid: 25057 topic_id: 25797 reply_id: 106708[/import]

@luis, I seem to be having the same issue as @coolseal. Popups show up on live iOS devices, but stopped working for me on live Android devices. Any word on this??? My code has not changed.

EDIT: Something is now causing my app to force close on Android. Everytime the request for popup is called, the app/game force closes!!! I have the popup code on different lua files and have not made any code changes from when it worked but now that is the issue on Android devices. [import]uid: 41496 topic_id: 25797 reply_id: 106748[/import]

@Infinitive
We identified the issue. The crash happens once you’ve depleted the download inventory for a particular device. We will do a server-side fix ASAP (no action needed from you guys). Thanks for the heads up! [import]uid: 75921 topic_id: 25797 reply_id: 106791[/import]

Hi folks!
Looks like the thread is on fire today. AWESOME!
Please, find below my answers:

@Bladko
Thanks a lot for taking the time to optimize our polish communication. I have forward your sentence to the devs.

@Mo
Have you tried http://www.appannie.com/ ?
I use app annie to check my stats in different countries. I can track rankings, ratings, features, etc…

To your second question: How to conduct AB testing? Wow! I’m amazed that you are already investigating AB testing… it’s something that only the savvyest devs care about. See below the step-by-step to implement some robust AB testing:

  1. Create 2 app IDs with RevMob. To note, both RevMob’s app IDs will be carried inside the same app submitted to the Apple Store.
  2. Implement a function that randomly chooses if a player will be allocated to group “A” or “B” (the chance is 50/50).
  3. Save this information. That way a player initially allocated to group “A” will remain in that group for the following sections as well.
  4. Implement 2 pop-up strategies. One strategy will be executed for players from group “A” and the other strategy for players from the group “B”.
  5. Track the revenue from group “A” and “B” in our website - each one will be reporting separately since they have different app IDs.
  6. Share with us your results!

@Rodrigo
I’m glad that your stats are starting to show. I’m the first one to recognize that CPI (cost-per-install) is a very complex business and requires intense scrutinity.
[import]uid: 75921 topic_id: 25797 reply_id: 106657[/import]

Hey Folks! Wazzup?
Find below my answers. I’m loving this thread!

@Nicholas
Welcome aboard! There is no magic number for pop-ups but I’d recommend every time the app start and from time to time in a “Level Cleared” screen or “Game Over”. 90 seconds seems like a good time interval between pop-ups.
To your second question, we only have pop-ups for now. Once we implement banners I’ll give you a thoughtful recommendation.
On content choices, the farming games we advertise appeals to a broad audience so they go along well with most games you guys are developing.

@Mo
Both RevMob’s app IDs go inside the same app submitted to Apple Store. Therefore is ONE Apple ID for TWO RevMob IDs.

[import]uid: 75921 topic_id: 25797 reply_id: 106797[/import]

Hey Luis,
I’m setting up my app now. It is iOS only so should I assume the Android ID is meaningless for me? Should I just put the iOS ID as it will never be called anyway? [import]uid: 22392 topic_id: 25797 reply_id: 106807[/import]

@luis,
I am having a similar issue as rodrigo did. In my RevMob dashboard, for android i see the impressions and clicks update, but not the installs. i have tried downloading the games on a couple of live android devices but the info does not change. ios works perfect. [import]uid: 41496 topic_id: 25797 reply_id: 106863[/import]

@infinite357

This may be a stupid answer but I didn’t realize it at first so I’ll share.
Make sure you not only download the free app but you have to open it as well or the install won’t count. [import]uid: 22392 topic_id: 25797 reply_id: 106868[/import]

Hey devs,

@ChunckyApps is completely right as I`ve noticed that too!

@infinite357 , remember of Chunck`s statement above and also give some “time” for your Android stats start to show up normally.

It was what I did and also note that RevMob looks like to “like” much more the iOS than Android system as well (not being a critic at all - just a note) because about iOS it updates almost instantly but for Android it takes some time and the “values/figures” are 1/4 of the iOS stats as well.

Just my thoughts devs.

Lets keep going! :slight_smile:
Thanks @Luis for the inputs and tips as well!
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 106873[/import]

Hi @ChunkyApps,
Yes the games are always downloaded, opened, played, and even opened daily to see if any dashboard numbers change. I use the same testing method on iOS which works great. So i’m thinking the issue might be on the RevMob side. Also, i’m in the United States. [import]uid: 41496 topic_id: 25797 reply_id: 106874[/import]

@Luis: Duh! Sorry for the stupid question:(

Mo [import]uid: 100814 topic_id: 25797 reply_id: 106888[/import]