$10 eCPM GUARANTEED. Meet RevMob!

@Luis

While testing, I noticed one thing that I wish was changed:

When the popup comes up asking me to download a free game I click yes. If I do not like that particular game when I am brought to the app store I go back to my game without downloading it. The process repeats but it always offers the same game until I finally download it.

Once I click yes, go to the app store and come back, shouldn’t a different game be offered? [import]uid: 22392 topic_id: 25797 reply_id: 106965[/import]

+1

Nice Question!

I`m wondering that too.

Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 106966[/import]

Hi Guys!
Thanks for keeping the thread on fire. Please find below my answers:

@Chunky:
You can leave the Android ID as it is. But do test RevMob before releasing your app :wink:

To your second question, our ads do change after you’ve downloaded the previous game. It might take 5 minutes to refresh the iOS ad server. One thing you guys have to keep in mind is that you are testing the app and not playing it like the average gamer. Therefore your behavior towards the ad units is differently than the one from the end user (e.g. download 2 games within 10 minutes). I’d love to hear your thinking on this one.

@Infinitive:
Could you please download a new game and check it again? We did some server side fine-tuning yesterday.

@Rodrigo:
It’s not that we don’t like Android. It’s just that the Android ecossystem is still catching up against iOS in terms of value perceived by the advertisers. On top of that, today it is easier to track and follow through an iOS device than one Android device.

[import]uid: 75921 topic_id: 25797 reply_id: 107102[/import]

@Luis
You misunderstand me. The ads do change as you said. What I’m talking about is when the user chooses NOT to download the game. For example, I click the button on the pop up and it brings me to the store. I am offered Tap Zoo. I don’t want Tap Zoo so I go back to my game without downloading Tap Zoo. Back in my game, every time the pop up is clicked I am still brought to Tap Zoo. It should change based on the fact that I already clicked on the ad for Tap Zoo even though I didn’t download it… [import]uid: 22392 topic_id: 25797 reply_id: 107114[/import]

@Luis. I agree 100% with you that we are not the target audience (at least when we are testing revmob with our app)

Still, I think it would make the user engagement better if a different free app is shown every time a person choose to check out the free app. It becomes less of annoyance and more like “hey check this app, you may like it” It becomes almost like a an app discovery service that the player actually may enjoy! (because with so many apps to choose from) Of course if the app is always the same then that extra surprise factor when clicking “yes, sure” is diminish and it becomes just an extra step…I would also think that if the suprise element is maintained (always a different app) then people would more likely at least click yes just to not miss a good app. If people feel that it always the same app showing then they more like to click no and continue playing. This of course reduces the chances of getting installs (and $$ for us!)

I actually think that apps do not even have to be different every single time, maybe a bunch of different apps rotating will also work…

Of course I do not know how apps are feed to the system so it maybe hard to achieve (showing a different apps every time)

I have another question to keep the conversation going if i may. I can fully see the value of Revmob if you have an app with 100K+ free downloads (a lot of traffic so probably a good percentage will click “yes, sure” But what about the vast majority of apps which probably will not reach that amount of downloads? Do you have any statistics on “normal” apps? Do they really make more money using Revmob rather than making them paid apps?

I guess the beauty of Revmob is that we can do both and then compare the revenues! Again just to keep the conversation going about app monetization (a great topic!)

Thanks Luis.

Mo [import]uid: 100814 topic_id: 25797 reply_id: 107119[/import]

@Luis,
Ok nevermind. It went back to the same issue after a few hours of testing as a regular user. Again with Android, when the popups display now, the game force closes! It is happening on every lua file the popup is called in. This would definately create negative feedback and reviews if the game was live on the market.

Any word on this? or is anyone else experiencing this issue with Android?

[import]uid: 41496 topic_id: 25797 reply_id: 107158[/import]

Removed. Read below… [import]uid: 41496 topic_id: 25797 reply_id: 107141[/import]

@Infinitive
We’ve identified the issue. The crash happens once you’ve installed +4 games with the same device. We are working on that bug but please understand that downloading 4 advertised games is a complete abnormal behavior from a gamer/ user standpoint. Please test on a new device and the issue is gone. Also, send me your phone IMEI and I will reset your device. [import]uid: 75921 topic_id: 25797 reply_id: 107164[/import]

@Luis
Ok thank you for the info. I know plenty of users that will definately download more that 4 games :)So it’s great to hear that this is being worked on!

Here is the IMEI for the device to reset: 357930041771335

Thanks again [import]uid: 41496 topic_id: 25797 reply_id: 107168[/import]

@luis
my popup window still not show up!!
my device is iphone4s
i think i got the same problem as @infinite357

in my android , it show up correctly.

so in this case r u going to fix at your ad side?
or we do have to send u some info so u can fix our account?

it bothers me so lot i can’t do test, thanks [import]uid: 25057 topic_id: 25797 reply_id: 107186[/import]

Still, I think it would make the user engagement better if a different free app is shown every time a person choose to check out the free app. It becomes less of annoyance and more like “hey check this app, you may like it” It becomes almost like a an app discovery service that the player actually may enjoy! (because with so many apps to choose from) Of course if the app is always the same then that extra surprise factor when clicking “yes, sure” is diminish and it becomes just an extra step…I would also think that if the suprise element is maintained (always a different app) then people would more likely at least click yes just to not miss a good app. If people feel that it always the same app showing then they more like to click no and continue playing. This of course reduces the chances of getting installs (and $$ for us!)

+1 for @Mo point of view. Mine is the same. :slight_smile:

Hey @Luis , I was not complaining about the Android at all. Just notice that iOS is WAY better than Android…(and looks like it is like this for every Ads network out there isn`t it?) :\

Anyway, many thanks for your Support here.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 25797 reply_id: 107205[/import]

@Mo
RevMob works great for big and small devs. Take me for example, I have only 500 downloads/day on Tiny Monsters and yesterday RevMob delivered $68. That is more than 12 cents per user!

@Coolsean
Are you still having problems with iOS? Please double-check you have created an especific app ID for iOS. If the problem remains, please send me you App ID for verification.

@Rodrigo/ Mo
Thanks for sharing your thoughts on which app we should be advertising. I’ll tell you something: every guy that joins the company says the exactly same thing. Then we show him some data (a part of it is counter-intutive), tell him more about the algorithm and after 30 min discussion the new guy is finally convinced that it’s better to keep it that way.

[import]uid: 75921 topic_id: 25797 reply_id: 107282[/import]

?luis
still the same problem not showing.

ios app id is : 4fa1f649e7ee3c000b000029

thanks a lot! [import]uid: 25057 topic_id: 25797 reply_id: 107284[/import]

@Luis:

1- Thank you for the numbers. WOW, $68 is nothing to sneeze at. congrats! 500 downloads/day seems high even for a free apps. Not sure since I never released an app. I guess it really depends on the total number of people who are playing the game and clicking on ads at any one day. Did you do any marketing for that app which by the way I LOVE!

2- You are correct, it is counter-untutive! But since you guys did the testing, I respect that. Actually deep down it make sense. As you said we are testing the app rather than playing the app. Since we know our app inside out, we are not really engaged with our own app like a user would. Because of that, we probably more sensitive to the apps shown (that’s the only surprise we get from own our app!) On top of that we are clicking on yes button more often than a regular user would and so seeing the same app over and over. I think the user will probably press that button once a day (maybe) and so probably be shown a different app anyway…

Thanks Luis for everything.

Mo
[import]uid: 100814 topic_id: 25797 reply_id: 107293[/import]

@Coolseal
We did some investigation here and apparently you have installed all the available games for your area. I can reset your device and the pop-ups will start showing again. What is your UDID? [import]uid: 75921 topic_id: 25797 reply_id: 107295[/import]

Dear Corona Devs!

I’m very happy to announce that

50 devs have already claimed the $10 eCPM deal!

Thanks a lot for throwing in smart questions that kept this thread very much alive.

50 sign-ups is the limit for this offer. Not that we can’t deliver $10 eCPM to everyone sustainably but more because it’s hard to keep track of specific deals.

But don’t be sad if you didn’t have the chance to sign-up. Our average developer delivers $20 eCPM and you will be performing most likely at the same rate or better - once we extend the portfolio to fullscreen ads and banners.

Also, I want to make a personal commit to this group, my Corona fellows, that I’ll assist you with my best efforts in all monetization matters. For those of you that have not yet register in our website, please sign-up through the newly created Corona dedicated link:

corona.revmob.com

Once again, thanks for the support for this thread and please keep the questions and comments coming!

Best!
Luis Zlochevsky
CMO of RevMob [import]uid: 75921 topic_id: 25797 reply_id: 107345[/import]

I’ve now reached 1000 impressions but my eCPM is below $10? And I’ve got a confirmation that I should have >$10 eCPM. And doesn’t the website now say that it is >$25 eCPM? [import]uid: 24111 topic_id: 25797 reply_id: 107634[/import]

@Luis
my UDID: 4c6dbc5d620387f3679a53d76f6944211a7f2224
thanks
**1.how much we earned in Revmob can be withdrew from there?
coz i just see payment , didn’t see any “PAY” option

2.Play/stop button**
“Play/ Pause button for devs: Now you can STOP and RESTORE the ads at anytime. Though I’m not sure why we have a stop button at $25 eCPM :-)”
i don’t really know this means? can u explain in detail

@ oskwish
Impressions in one day ?
i am curious about this too

[import]uid: 25057 topic_id: 25797 reply_id: 107657[/import]

@coolseal

Yeah, my impression today is currently 1097 with a eCPM of $8.20 and a revenue of $8.99.
52 Clicks and 4 installs.

Yesterday stats:
496 impressions
13 clicks
1 install
$2.62 eCPM
$1.30 revenue [import]uid: 24111 topic_id: 25797 reply_id: 107658[/import]

?oskwish
I expect there is $10 extra dollars as u have over 1000 expressions in one day. [import]uid: 25057 topic_id: 25797 reply_id: 107661[/import]