Yeah, of course! But that’s not the point. I want to build games that people would want to play too!
Also, I’m hoping that the games get enough downloads so I can cross-promote new games.
I could also build games more rapid, but they would definitely suck
Looks like you’re aiming for a similar experience and aesthetic to the ketchapp/voodoo hyper-casual games that have taken over the app store.
I believe both accept submissions to publish games like this which might be worth thinking about. It’s going to be difficult to attract downloads on your own as every man and his dog is making games like this. Plus if you do get a little traction, they’ll just rip off the idea anyway. If you can’t beat 'em, join 'em…
The first game SquareSpinner was supposed to have a very casual gameplay and simple design. I wanted to actually finish a project. I can see that this can look like a ketchapp/voodoo game because of the simpleness.
I’ve been thinking about using a publisher like ketchapp/voodoo, but after reading all the bad reviews and all the people they are ripping of, I can’t say that I’m very tempted to give a shot.
Plus if you do get a little traction, they’ll just rip off the idea anyway. If you can’t beat 'em, join 'em…
I know that there is a big chance that they rip off the popular games. But I feel that joining them because I can’t beat them, is not the way to be thinking when I know what I know about the companies.
I’ve come a long way on the second game of my challenge. Looking forward to share info about it.
I can’t say too much now, but I can say that it’s going to be a colorful platformer. Really enjoying the testing part of the development, because the game is so awesome.
Will be posting videos and screenshots here when I’m a little bit closer to the release date.
Thanks for testing the game and giving me feedback!
I know this game is a little bit hard. I felt it was hard to find the “sweet spot” between so easy that you can play it forever and so hard that you can’t get any correct angles.
I will take it into my consideration while building the next game. Really looking forward to post more information about that game here
Zmath is a fun twist on the classic Snake game we all know and love. Solve the math equation to find the right answer and watch your snake grow longer and longer… Swipe to sssslither your way to the right answer while avoiding hitting yourself, the walls or the wrong answer. Besssst of luck!!
I’ll hope you want to try it and give me some feedback
I gave zmath a try and a review - you are getting better…the text was too small for my eyes, maybe I need glasses. Games are still too hard for me but this is more polished - good work.
I have just released my latest game so if you feel like it, check it out;
Can you tell me what you thought was too hard about Zmath?
I will check out Bridge the gap and let you know what I think
I’m asking about feedback on how I can improve my games. I understand that SquareSpinner didn’t get the best ratings since it’s too hard to play and it’s so simple that you almost can’t call a game. It was made so I could finally finish something and release it.
I feel that Zmath is much better than SquareSpinner, so I hope I’ll get better reviews there.
The next game I’m building will definitely be better, but it’s a hard game to play that one too
on zmath - like I said the target numbers were very small - I had trouble reading them…might be time to get those glasses. I think that was all that was wrong - but thats probably just a me thing.
yeah, sorry. I saw that you wrote about the small text!
I tried using bigger numbers, but I thought that it didn’t looks as good. Maybe I could add a choice in settings or something so that users can increase the size if they need.