12 months 12 games

Being honest, your game looks like any other free game.  There is nothing premium about it.

You could get much more from free with ads and IAP than paid.

@SGS

It’s just that ads sucks. I really hate ads…

I appreciate your opinion and time will show if releasing the game as paid is a mistake or not :slight_smile:

Good luck with it - working on a game now that has no ads but a pay wall (play half the game, pay to play the other half) really concerned about how it will do. You might consider that as an option. Game looks good, but paying for a game with so much free stuff is a big choice for me…

@joelutting

Thanks!

That might be an option yes. I will wait a little while and see how it goes.

@SGS and @richard11

Now the ads are completely gone from Google Play. Still waiting for Apple to approve it. 
The download size went from around 20mb to 10mb so that’s also really great :slight_smile:

That’s quite a big drop :no_mouth:

Colorlane! has been featured by Apple :smiley: This is the second game in row we have released that Apple has featured :smiley:

I think it’s featured in 22 countries under “New games we love” :smiley:

I anyone is interested I’ve droppen the price 50% :slight_smile:

Congrats again!

Clearly you are doing it right!

It’s quite a challenge to undertake. But I say “Go for it!”

Rob

It is so easy to make 12 games in 12 weeks…  albeit the games will be quite simple.

Yeah, of course! But that’s not the point. I want to build games that people would want to play too!
Also, I’m hoping that the games get enough downloads so I can cross-promote new games.

I could also build games more rapid, but they would definitely suck :stuck_out_tongue:

Looks like you’re aiming for a similar experience and aesthetic to the ketchapp/voodoo hyper-casual games that have taken over the app store.

I believe both accept submissions to publish games like this which might be worth thinking about. It’s going to be difficult to attract downloads on your own as every man and his dog is making games like this. Plus if you do get a little traction, they’ll just rip off the idea anyway. If you can’t beat 'em, join 'em…

The first game SquareSpinner was supposed to have a very casual gameplay and simple design. I wanted to actually finish a project. I can see that this can look like a ketchapp/voodoo game because of the simpleness.

I’ve been thinking about using a publisher like ketchapp/voodoo, but after reading all the bad reviews and all the people they are ripping of, I can’t say that I’m very tempted to give a shot.

Plus if you do get a little traction, they’ll just rip off the idea anyway. If you can’t beat 'em, join 'em…

I know that there is a big chance that they rip off the popular games. But I feel that joining them because I can’t beat them, is not the way to be thinking when I know what I know about the companies.

I hear you on that, I just gave up trying to compete with them in the freemium world after I had a concept ripped off in 2013.

Anything successful and simple to clone will get copied multiple times unfortunately.

Absolutely!
Read this blog post https://www.raywenderlich.com/608-full-time-indie-ios-dev-and-co-founder-of-1button-a-top-dev-interview-with-thomas-castel. They apparently killed 280 clones of Mr Jump. And this was a long time ago.

I’ve come a long way on the second game of my challenge. Looking forward to share info about it.

I can’t say too much now, but I can say that it’s going to be a colorful platformer. Really enjoying the testing part of the development, because the game is so awesome.

Will be posting videos and screenshots here when I’m a little bit closer to the release date.

I dl’d and played - good but way too hard - I gave it a 3 star - which was also my highest score.

Maybe try to make the game a little easier next time…?

Thanks for testing the game and giving me feedback!
I know this game is a little bit hard. I felt it was hard to find the “sweet spot” between so easy that you can play it forever and so hard that you can’t get any correct angles.

I will take it into my consideration while building the next game. Really looking forward to post more information about that game here :slight_smile:

It’s been a little while since my last post about this project. But now it’s time to announce my second game, Zmath.

It’s was released on Google Play yesterday (Still waiting for the App Store review, been 7 days now!):
https://play.google.com/store/apps/details?id=games.antisocial.smath

About the game:

Zmath is a fun twist on the classic Snake game we all know and love. Solve the math equation to find the right answer and watch your snake grow longer and longer… Swipe to sssslither your way to the right answer while avoiding hitting yourself, the walls or the wrong answer. Besssst of luck!!

I’ll hope you want to try it and give me some feedback :slight_smile:

Finally it’s released on the App Store too: https://itunes.apple.com/us/app/zmath/id1441670007?ls=1&mt=8

It’s been 17 days in “Waiting for review”!

I’ll hope you want to try it and give me some feedback :slight_smile: