12 months 12 games

A new version of SquareSpinner, Beelly and Blackout has been published :slight_smile:

SquareSpinner:
-Made the game a little bit easier

-Added an About screen

-Some other optimizations

Beelly:

-Made the game a little bit easier

-Set Touch as default steering mode

-Some other optimizations

Blackout:

-Added a leaderboard

-Changed some helper texts

-Fixed a couple of issues

-Some other optimizations

Thanks to everyone who’s given me feedback to work on :slight_smile:

My fifth game will soon be released. Will be posting information about it here in not many days :D 

It’s an endless platformer game. Looking forward to posting it here and hear what you think about it.
Stay tuned!

My fifth game is now on App Store and Google play :smiley:

The game is called Scolors, and it’s an endless platformer. You steer the main character by tapping the screen which will

make him jump. Your objective is to time the jumping so you don’t hit a block with different colors than your character.

Every time you jump through a block with the correct color, your score increases. There are also stars you can pick up which

will increase your score multiplier.

YouTube trailer:

https://youtu.be/vdwJYh7TlpA

App Store: https://itunes.apple.com/us/app/scolors/id1451650715

Google Play: https://play.google.com/store/apps/details?id=games.antisocial.scolors

I hope that you like it, and I would really appreciate your honest feedback :slight_smile:

This might be your best yet - had a go - quite compelling, and I slowly got better, which I like about games that seem really hard at the start. Gave it 5 stars, but I’m still the bottom of the small rankings. as soon as those gaps came in the platform I got stuckl :frowning:

well done.

Thank you, Joel! That’s nice of you to say :slight_smile:

Yeah, it gets a little bit harder when the gaps come. But without them it was too easy :stuck_out_tongue:

Wow, I’ve been featured in “New games we love” by Apple :smiley: Over 600 new scores in the game center since yesterday :slight_smile:

Which store? I can’t even see that section today in the UK store :frowning:
Post a link to the featured game!

The featured game is this one:
https://itunes.apple.com/us/app/scolors/id1451650715

At least on App Annie it says it should be on the “new games we love” in the UK! And here are some of the other countries: France, Germany, Norway, Turkey, Spain, Switzerland, Netherlands, Sweden and many more.

well done! is that your first feature? Should get plenty of downloads over the weekend - I got a minor feature for one of my games ages ago on iphone and ended up with 50k downloads

Yes, it’s the first and I’m so proud and happy :smiley: Really motivates me to keep building games.

50k is amazing, I don’t dare to get my hopes up that high.

That’s an awesome game. I live the idea of building quickly developed by solid, neat ideas. I always seem to get mired in some petty detail and never finish. Just can’t commit to 12 in 12 but wish I could! Well done!
Thought the logo said “antisocialgasses” for a moment.

Congrats!  Keep up the good work.

Thank you @horacebury!

One of the reasons I decided to build 12 games in 12 months was to become better at finishing projects. For years I’ve been building games for a few months just tweaking and adding features until I lost motivation and started something new. So I had to become better at finishing projects and setting limitations to my self.

@cyberparkstudios Thank you :slight_smile:

That’s me that is!!

I have to ask: how did you decide on the games to build? What was the criteria for reducing complexity and what do you do when you reach the fourth week and find something which will take serious effort to complete?

I usually sit and talk with my gf (she does most of the graphics) and we just try to come up with as many ideas as possible and then we write down the ones we like best. I have much experience with programming, so I try to figure out how long the game will take to create.

If I think the game is doable and will be fun to play, we start designing and building it.

The 12 games in 12 months isn’t fixed to 1 game per month. SquareSpinner (our first game) took only two weeks I think, so that let me have more time for the other games. Some games will take longer and some shorter :slight_smile:

I thought about joining you in the 12 games in 12 months challenge, but have too many things on the go :frowning:

Don’t be too excited about 50K - that made $4k - it sounds like more then it is. That was thru iPhone and a contact at apple - did you use a contact, advertising, or any other marketing to get your feature? If not thats really good!

Be really excited to know how it does over this weekend.

I understand. It takes a lot of time!

No, I don’t have any contacts and no advertising. Just been writing on a couple of forums and reddits. So I guess it’s good luck combined with a good game.

It’s exciting to watch the download numbers, don’t look forward to when it’s not featured anymore :stuck_out_tongue:

It’s been a while since I’ve updated this posts… Here’s whats new:

A little while after the feature on App Store was finished, I was lucky enough to be featured by Google Play too :smiley:

Currently the game is featured in the Indie Corner:
https://play.google.com/store/apps/editorial_collection/promotion_topic_b000054_games_indie_corner_tp

We’re have added a lot of new features to Scolors including more modes and a lot of improvements. We’re going to continue working on this game since it’s so popular.

But we also need to continue our challenge, so we’re working on a new game. The progress is good, but I want to spend some extra time polishing the game. Looking forward to share more info about it when we’re closing in on the release date.

Good to see it on the featured list - goes to show it can happen! I’ve only had minor features on AppStore for both of my games, but that was from a friend having a contact at apple. The difference in dl and $ between getting featured and not is significant :frowning:

Got a game coming out soon so this has motivated me a little - thanks!