Admob, iAd support - both of them

Hello Carlos,
I must add a new topic for an “old” feature request named: “Admob AND iAd supporting” - both of them.

Many of us have requested this feature again and again BECAUSE we need in-game ads in order to earn money for food, for our company and for Corona’s license cost.

This kind of integration is pretty easy from your side but is impossible from client code like us.

My question: Can we get in-game Ads support this month? (March, 2011)

Thank you. [import]uid: 9190 topic_id: 7665 reply_id: 307665[/import]

one word

“LAWYERS”

do i need to say more?

Ad support is on its way.

C [import]uid: 24 topic_id: 7665 reply_id: 27272[/import]

in order to earn money for food

get a job you hippie

ADDITION: also, a haircut [import]uid: 12108 topic_id: 7665 reply_id: 27274[/import]

And put some deodorant will ya [import]uid: 24 topic_id: 7665 reply_id: 27327[/import]

:smiley:

Faster Carlos, do not say anything, just Faster.
We are developing one title for iPad and some others for iPhone and we need better support for in-game Ads, for Android OS, better native UI and only you can help us.
[import]uid: 9190 topic_id: 7665 reply_id: 27348[/import]

What do you call a thousand lawyers at the bottom of the sea? A good start. :wink: [import]uid: 4899 topic_id: 7665 reply_id: 27355[/import]

What do you give a drowning lawyer?

an anvil.

c [import]uid: 24 topic_id: 7665 reply_id: 27356[/import]

+1 for iAds…I am developing an app, and if I don’t have iAds, it’s a deal-breaker for me. :frowning:

Other ad services are OK too, but iAds is most important to me.

I can develop the app quickly in Corona, or slowly in C++ (my native tongue)…I much prefer Corona.

Can we get a timetable on this?

-John [import]uid: 29170 topic_id: 7665 reply_id: 27538[/import]

iAds is not a deal breaker for you. The fill ratio of iAds is abysmal. Also iAds don’t work internationally. Your international audience will see a blank screen, and if your ad is not fill, your audience will see a blank screen as well.

You want to monetize? or run a high ratio of blank screens and have your audience start leaving you a one star rating on your app and discourage others from downloading it?

Digest.

C. [import]uid: 24 topic_id: 7665 reply_id: 30017[/import]

Hi, we have some apps with ads and there is no problem with iAd in fill-rate, eCPM, RPM.
We used both iAd and Admob in our application. In our apps, we request the ad from iAd first, show it or show the ad from Admob if there is no ad from iAd.

The best solution for in app/game ads is some kind of features like www.adwhirl.com’s feature list.
http://helpcenter.adwhirl.com/

Ansca mobile may consider about use adwhirl, simple interface, open source, it support various ad networks: ZestADZ, inMobi, MdotM, it’s maintained by Google etc… [import]uid: 9190 topic_id: 7665 reply_id: 30082[/import]

With respect, Carlos, it most definitely is a deal breaker. As was pointed out in the other post, we can fall back to other aggregators if the ad is not filled. But no other aggregator can match iAd in terms of revenue per eyeball.

Honestly, this is one of the key reasons I have switched to Cocos2d for this app at this time. Even if the iAds issue were resolved, I worry that I will be knee-deep in development when I hit another issue where some API is not ported and I’m either begging for it here or re-writing the whole thing from scratch using Cocos2d. So might as well bite the bullet now.

I still think Corona is great, especially for quick-turn apps, and I still plan on developing with it. (After all, it’s paid for, why not?)

But it would be fantastic if there were a way 3rd-party guys like us could write Objective-C extensions on our own so that we’re never absolutely dependent on you guys to implement something.

-John [import]uid: 29170 topic_id: 7665 reply_id: 30088[/import]

you didnt say I need mobile ad aggregator, you said, i need iads, and your use of admob to do backfill is exactly what the answer to the $64k question is, other ad venues are ok. Ergo, you will get ad aggregator support. We are just waiting for the legal mumbo jumbo to wrap up and is driving me and walter nuts as to when that is going to happen. once that is done, then you can reap in benefits of mobile advertising via corona.
C [import]uid: 24 topic_id: 7665 reply_id: 30101[/import]

Hello, CORONA should support iAd and Admob.

With Android apps and game, Admob is just fine.
With iOS game, iAd is the best, admob should to be used as a backup solution.

If CORONA has build in ads support, could we detect a no-fill request from iAd and request another admob ad instead? This should pretty easy with Object C project and with CORONA, it will depend on the implementation from your side. [import]uid: 9190 topic_id: 7665 reply_id: 30122[/import]

Firstly, jobahed, you say no iAds is “most definitely a deal breaker” - can I just ask you, how much experience do you have with iAds?

I can tell you that I know multiple developers with games that have been in the top 5 in one or both of their categories, plus one top 5 overall games.

With all those downloads the most these people made in a single day was still only between $25 and $40 - and that was while being in the top half of the top 10.

I am not trying to give you a hard time, only encouraging you to be realistic about the amount of money that can be had from iAds. (I am aware at fist iAds == $$$$ but not now.)
Moving on!

Khanh - I share your frustrations as I would like iAds and Admob for iPhone, (I already have AdMob on Android so I’m comfortable with it,) but with any luck all the legal stuff Carlos was talking about will eventually be solved and we can move on to nagging him for other, more pressing things :wink:

Peach :slight_smile: [import]uid: 10144 topic_id: 7665 reply_id: 30922[/import]

Hi Peach,

I don’t have any direct experience with iAds, only 2nd-hand information from people who have used both AdMob and iAds. I don’t really expect either will generate an avalanche of cash for even moderately popular free games. But I expect fill rates to improve dramatically as Apple builds their advertiser customer base.

It’s really about not being forced to choose one or the other. I think, for example, it would be just as bad to be forced to use iAds instead of AdMob…as many have said, the fill rate just isn’t anywhere near that of AdMob (yet). The solution that seems to work best is to use iAds when they are available, and AdMob when they’re not. That way, you are maximizing the amount of revenue possible. But as of right now, this is not an approach that can be implemented.

As I mentioned already, the more fundamental problem is being blocked by some unimplemented API feature, such as iAds. A solution to the problem would be to facilitate platform-specific extensions that the user or 3rd parties can build to extend the capabilities of Corona. Then nothing is an issue and I can build whatever I want with no worries that I’ll hit a brick wall 90% towards completing my project. And Carlos’ lawyers can take the day off. :wink:

Carlos and his team have done an amazing job with Corona thus far. I’m simply trying to encourage them to make it more extensible so that we’re not so dependent on them for feature requests. They are, after all, a fairly small team…I would much rather see them support a base set of functionality on as many platforms as they can manage, and then allow 3rd parties to develop awesome platform-specific extensions. Heck, Ansca could even sell them. Win-Win!

-John
[import]uid: 29170 topic_id: 7665 reply_id: 30930[/import]

Hey Jobahed,

I certainly agree with what you have said above; I would love to have support for both and I’m sure in the future we will.

The only part I disagree with is it being a deal breaker as for me, personally, I’d rather make $20 a day from an app not in the top of the charts in sales than $5 to maybe $10 for an app sitting at around spot 15-20 in the free charts.

The rest, I couldn’t agree more - more options for revenue is always a good thing :slight_smile: [import]uid: 10144 topic_id: 7665 reply_id: 30939[/import]

I’m glad to hear you’ve done well with ads when so many have not, even those with truly groundbreaking games - congrats!

Anywho, just keep reminding yourself that patience is a virtue :wink: [import]uid: 10144 topic_id: 7665 reply_id: 30984[/import]

[blockcode]more options for revenue is always a good thing :)[/blockcode]
Absolutely agree with you.

We have earned money from in game ads for 6 months (you will don’t belive if i say the number :smiley: ) however, we need ads support in the most professional way from CORONA.

If there is no fill with iAd, we will create another request for admob and show it.

It should be a new display object, with some listener for our staff to handle the ads. If we don’t have something we need from A we need another from B. We can implement it by our lua code from our side should be a great feature. [import]uid: 9190 topic_id: 7665 reply_id: 30943[/import]

+1 on iAds and AdMob, but mostly, AdWhirl. [import]uid: 51497 topic_id: 7665 reply_id: 31773[/import]

“Ad support is on its way” ,now I want to know the data of the support version is released. [import]uid: 47530 topic_id: 7665 reply_id: 38926[/import]