I have had success logging in, and posting scores to a leader board, but when I call
[lua]
globals.gamecircle.Leaderboard.OpenOverlay(“Ard_High_Scores”)
[/lua]
A windows opens for a fraction of a second, with my leaderboard icon graphic, then closes. Almost too fast to see…
As an alternative, I tried using gamecircle.Leaderboard.GetScores(“Ard_High_Scores”) , but when I try to print the variable that comes back from the event handler (using the pretty printer packaged with coronium.io) , my App crashes.
Has anyone else dealt with these issues?
Update -
The leader board overlay call started working ealier today. I think it took some time (~12 hours in my case) to propagate through the system properly. I also tried the GetScores() call, and it still crashes the app.
The plugin was never tested to work with FireTV, so I don’t know if that different platform might be causing your issue. Do you have an Android mobile device you can test it with to see if you get a different behavior? Also, can you provide anything like the crash log to help in the debug process?
Update -
The leader board overlay call started working ealier today. I think it took some time (~12 hours in my case) to propagate through the system properly. I also tried the GetScores() call, and it still crashes the app.
The plugin was never tested to work with FireTV, so I don’t know if that different platform might be causing your issue. Do you have an Android mobile device you can test it with to see if you get a different behavior? Also, can you provide anything like the crash log to help in the debug process?