Has anyone got AppLovin to work for Android/Google Play builds? I’ve got it working and live in the store just fine in iOS, but I get consistent crashes on the applovin.init() call… I’ve got everything set up exactly to spec as instructions state, and have debugged it right down to the init() call. App crashes and closes saying, “Unfortunately, [App] Has Stopped.”
Hey Borderleap.
This is the first report I have seen of this. As far as I’m aware, there are several apps live on both stores with no issues.
Do you happen to have a log you could send me?
My email: danny [at] coronalabs [dot] com
Thank you
Thanks Danny… I’m working too with the guys at AppLovin - hope to get a log together and I’ll send it to you both.
Nate
I was having the same issue - stupid mistake on my part, which I’ll share here just in case.
I’d accidentally commented out the Google Play Services plugin from my build.settings. Perhaps worth triple-checking:
[lua]plugins =
{
[“plugin.applovin”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, android=true, appletvos=true,[“iphone-sim”]=true }
},
[“plugin.google.play.services”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
},[/lua]