Hi @agramonte. I just tried to build my game for iOS using the 14.1 Metal BETA SDK. Build succeeds, but when I install on device the screen just goes all black after the launch screen. I can hear the music and sound effects, so the game is running but nothing shows up on the display.
I’ve been excluding one thing at a time from my code and build settings to find out what causes it, and it turned out to be the Adapters A plugin. If I just remove that plugin and build again, everything works fine.
In the console I can see the following error which I guess has something to do with it:
ERROR: A shader failed to compile. To see errors, add the following to the top of your main.lua: display.setDefault( 'isShaderCompilerVerbose', true )
Adding the line of code mentioned above doesn’t give me any more clues in the console output.
Anything that you’re already aware of?
EDIT: I’m running the latest versions of “everything”. Xcode 12.1, iOS 14.1, Solar 3622. Also tried installing on an iPad with iOS 13, same problem.