Are Android sales really this bad?

It’s actually been selling better in the Android Market than iOS appstore, over the last week now = ) [import]uid: 4596 topic_id: 10072 reply_id: 39472[/import]

Seeing a nice ramp up on Android over the last few weeks. Android sales are now on average 5x better than iOS sales now. I suspect one thing that helped was refining my keyword selection to target my intended audience. [import]uid: 4596 topic_id: 10072 reply_id: 40856[/import]

singh206, glad to hear on the android front. developing my first game.

Question, when you talk about your “keyword selection”…do you just put your keywords in the actual description…or is there some sort of special field for keywords…when uploading your app to the android market.

Any help would be much appreciated!
Paul [import]uid: 39506 topic_id: 10072 reply_id: 40865[/import]

@gibsonpa

Yes, in the description.

I think an important step is to think precisely about who your target audience and what words they’re using to search for games like yours.

For example, if you’re a puzzle game, and your description/keywords are attracting people looking for Gun Bros or Angry Birds styled games, you’ll get people canceling their purchase & leaving bad comments/ratings, while also missing the people actually looking for puzzle games. That might be obvious to some. [import]uid: 4596 topic_id: 10072 reply_id: 41239[/import]

@singh206 - what’s your app? I’d like to check it out :stuck_out_tongue:

Some other unrelated comments to various posts here:

Remember that people with newer phones are probably playing fancy games made by big companies. They have very high expectations, so may not bother downloading or playing your game. People on older os’s are fast running out of apps that are compatibile. Unless you need the super fast performance of those new devices, why not tap into those old devices :slight_smile:

  • Update you’re app on key days and key times to get in the ‘just in’ section. A lot of people check there because they get fed up of trying to search for new games and getting the same old hits back. You can be crafty and just compile the same code and up the version… not that i condone that kind of thing…

  • Make a free version and insert some ads. A large majority of android users only download free apps. This is because unlike iOS, you can sign up for an account and download from the market WITHOUT credit card information. I know this is possible on iOS too, but its not strait forward and most people don’t know its possible.

I posted my latest admob code here:

http://developer.anscamobile.com/forum/2011/03/20/got-admob-working-android

  • Ad keywords to the description, but be careful not to add irrelevant ones. A few bad comments about you trying to ‘trick’ people and its over for a while. For any given country the last 3 comments show up on the app page. Users need to click ‘more’ to see the rest. Usually their decision is made based on those first 3 comments. If you bought you’re own app or have friends that did, and rated it - edit your comment, even by one character and press submit. It’ll move right to the top. Only for you’re country tho remember.

  • Find as many forums as you can and post about your game there. Do it on the SAME day so your app shoots up, and you can ride that visibility for a while. I’ve posted on over 20 forums, and received my first 5k downloads in the first week or so because of it. Search ‘walkabout’ on google and you’ll get plenty of forum hits. Just post your game in the same section as I have - I have checked you’re allowed to post in those sections!

Some stats (total, free and paid):

Launch date 7th March

Android downloads approaching 50k (45k free, 4.3k paid)
Amazon downloads 90k (featured)
iOS downloads approaching 15k (plus 80k on free app day)
Other third party markets approx 5k

Ad revenue from free version:

iOS approx $10 to $15 a day
Androud approx $5 to $10 a day

Last months revenue in ads alone $600

^^ See what i mean :stuck_out_tongue: [import]uid: 8872 topic_id: 10072 reply_id: 42210[/import]

Reading all this makes me a sad panda.

Android is really good, on higher end devices and on par with iphone with performance.

The problem is as many people have mentioned is the crazy amount of device configurations…it’s insane. This is the biggest advantage and disadvantage no questions asked.

I do like the iOS platform as you have iphone, touch, ipad 1 and 2. People get mad at apple for being so closed black box style, but look at the success.

I own android device, and I REALLY want it to take off, but even my hardcore Pc lovin ass is starting to say “Hmm maybe I need to go to the dark side” (apple) hehe.
[import]uid: 61600 topic_id: 10072 reply_id: 42290[/import]

I must be living in bizarro world, because my PAID app is more popular on Android than iOS, and my FREE app is more popular on iOS than Android. I expected the opposite because the paid app is geared more for children.

On Android the paid app has a gradual rise, with installs per day increasing steadily. On iOS it had an initial small bump, but has dropped like a rock.

Android

iOS

On Android the free app has minimal numbers with a short spike that has flatlined for sometime. On iOS it had 100x the numbers in much less time with a quick & steady decline.

Android

iOS
[import]uid: 4596 topic_id: 10072 reply_id: 42295[/import]

@singh206,

Interesting sales figures, and congratulations on doing well in the Android market! It gives potential Android/Corona developers a glimmer of hope, but as others have pointed out, I think both the biggest advantage and the biggest crutch of Android is the swamped device market. Alot of devices use Android, and more seem to arrive every week. But that doesn’t mean they’re all good. I met a guy in Australia who had some hacked Android device made in Taiwan. It wasn’t even “branded”. He bought it because it was cheap. Would my game run on this? I have no idea.

As a developer, I’m going to wait and see how this unfolds. Some developers hate Apple’s “dictator” approach, but their devices basically work because they’re standardized. If you have an iPad and your software is up-to-date, it will run just like any other iPad with the same software. This is a big advantage to developers who simply can’t test on 74 different Android devices, nor justify using one of those “remote Android device testing companies” which I recently saw in a discussion here.

Anyway, best of luck and continued success with your game!

Brent
[import]uid: 9747 topic_id: 10072 reply_id: 42298[/import]

@IgnisDesign

Thx, you can exclude Android devices per device, or by OS version. That can help limit your app reaching low-end devices. Although it’s not easy deciphering from the list, which are low performing devices. So far ratings aren’t being noticeably affected by low-end Android devices for my app. It’s at 4.5 stars. I like being on both platforms, they’re both great devices. I’m honestly surprised how things are playing out, it’s not what I expected based on the tons of articles about Android users paying for apps less than iOS users. [import]uid: 4596 topic_id: 10072 reply_id: 42319[/import]

I sell a lot of games on Android (not Corona yet) but sales can be really good.

That being said, I downloaded your game and really struggled to figure out how to play it.

I think a REALLY simple popup when you first start playing that says to touch a ball and pull your finger back to shoot your opponent’s balls off would be a massive benefit. I have a feeling you’ll lose players who will just quit right away. [import]uid: 85633 topic_id: 10072 reply_id: 52616[/import]

HI Ignis

I am really sorry to post non applicable comment to this post. But I have a doubt and for that i have posted in forum please follow the link and help me out if posible for you.

And friends I am really sorry for posting this here.

https://developer.coronalabs.com/forum/2012/10/09/database-sharing-lite-version-and-full-application [import]uid: 130269 topic_id: 10072 reply_id: 126902[/import]

dude you just woke this thread from more than a year of sleeping :slight_smile: [import]uid: 80469 topic_id: 10072 reply_id: 126930[/import]

dude you just woke this thread from more than a year of sleeping :slight_smile: [import]uid: 80469 topic_id: 10072 reply_id: 126931[/import]

You have to understand the Android community. Most are not really going to buy a game and will usually play a free game if it’s ranked high. As Android is “open source” there’s more technical people who want to do more with their phone other than playing another ball/balloon game. I created a little networking reference app on Android and it’s selling fast. As much as they don’t admit, CoronaSDK is still biased towards iOS. I’m NOT going to renew my pro subscription here and use the Android SDK for my Android development so I can get the x100 more APIs,features/things you can do on an Android and not an iPhone. I learned that sells great on Android. [import]uid: 114389 topic_id: 10072 reply_id: 126968[/import]

well, since we are in necrothreading, it would be nice to hear of android downloads now, with the marketplace redone and all… :wink: [import]uid: 44010 topic_id: 10072 reply_id: 126977[/import]

I can’t really say anything about the Android store because I don’t have an app there, but on the App Store (the last time I looked at the big figures) I’ve had about 2000 downloads of my free game but only 100 of the paid game. That was in autumn last year, I think. Since then I’ve had a lot more free downloads but almost no paid downloads at all.

I’m putting this down to the fact that there is little difference between the two versions and am working on ideas to change this. None of this thread does anything to convince me to spend time and money putting my game on the Android Marketplace. [import]uid: 8271 topic_id: 10072 reply_id: 126979[/import]

HI Ignis

I am really sorry to post non applicable comment to this post. But I have a doubt and for that i have posted in forum please follow the link and help me out if posible for you.

And friends I am really sorry for posting this here.

https://developer.coronalabs.com/forum/2012/10/09/database-sharing-lite-version-and-full-application [import]uid: 130269 topic_id: 10072 reply_id: 126902[/import]

dude you just woke this thread from more than a year of sleeping :slight_smile: [import]uid: 80469 topic_id: 10072 reply_id: 126930[/import]

dude you just woke this thread from more than a year of sleeping :slight_smile: [import]uid: 80469 topic_id: 10072 reply_id: 126931[/import]

You have to understand the Android community. Most are not really going to buy a game and will usually play a free game if it’s ranked high. As Android is “open source” there’s more technical people who want to do more with their phone other than playing another ball/balloon game. I created a little networking reference app on Android and it’s selling fast. As much as they don’t admit, CoronaSDK is still biased towards iOS. I’m NOT going to renew my pro subscription here and use the Android SDK for my Android development so I can get the x100 more APIs,features/things you can do on an Android and not an iPhone. I learned that sells great on Android. [import]uid: 114389 topic_id: 10072 reply_id: 126968[/import]