I’ve set up both Flurry and GameAnalytics within my game, and was wondering how they handle errors like no internet connection. Do they queue up events and post them to the cloud once the network connection is restored? If so, do they persist them in local storage in case the game is closed?
Wondering whether I need to implement my own retry logic. Thanks!
In GA, after setting GA.archiveEvents to true, in offline mode there are archived up to 512KB of events. However, this value can be changed by setting GA.archiveEventsLimit to a different value (KB).
In GA, after setting GA.archiveEvents to true, in offline mode there are archived up to 512KB of events. However, this value can be changed by setting GA.archiveEventsLimit to a different value (KB).