hi, I’m really puzzled by this one. It used to be the case (for example for my SevenMinutes app) that I could build for Android with the iTunes plugin enabled in build settings even if I’m not able to use it for Android apps. Now I’m getting a build error:
BuildID: 52e5655240fdf
Error: Get plugin failed.
Publisher: com.coronalabs
Plugin: plugin.iTunes
I’m using the current public build.
Any ideas?
thanks,
Jen
rob
January 27, 2014, 12:57am
2
You need to add:
supportedPlatforms = { iphone = true },
to your build.settings inside the iTunes plugin section.
like I did hear with the iAds plugin:
[“CoronaProvider.ads.iads”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone = true },
},
Then it will be ignored for Android builds.
Rob
rob
January 27, 2014, 12:57am
4
You need to add:
supportedPlatforms = { iphone = true },
to your build.settings inside the iTunes plugin section.
like I did hear with the iAds plugin:
[“CoronaProvider.ads.iads”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone = true },
},
Then it will be ignored for Android builds.
Rob