Hi folks.
I’m getting fatal crashes across our whole portfolio of games using the paid Corona plugin. This is currently confirmed on Android only but may be affecting our iOS games as well. It’s happening across 15 different games, all built on 3318. Built on June 23.
Fatal Exception: java.lang.NullPointerException: Attempt to invoke virtual method 'void plugin.chartboost.LuaLoader$CoronaChartboostDelegate.didInitialize()' on a null object reference at plugin.chartboost.LuaLoader$Init$1.run(LuaLoader.java:553) at android.os.Handler.handleCallback(Handler.java:739) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:148) at android.app.ActivityThread.main(ActivityThread.java:5585) at java.lang.reflect.Method.invoke(Method.java) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:730) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:620)
Here’s the full crash details including stack trace: http://crashes.to/s/7e931f7e465
Can we please have this resolved? It burns to have a plugin we pay for cause our crash rates to spike in Production, which hurts our downloads/revenue. Please let me know if you need any other information.
Thanks,
Chris