Some really helpful advice here but alas things I was already doing.
To take this a little further I started playing around with the builds. My simple app size compiled is 7MB. Adding in ICE for my loading and saving had no effect on the file size ( 7MB ). Adding in Storyboard for my change scene management, again no effect ( 7MB ).
The big hit came when adding the gamenetwork which tripled the size to 20MB. Is the existence of Openfeint really worth the payload?
Additionally, if I were to compile to Xcode Simulator including gamenetwork it reduces to 15.1MB and the others to 4.8MB. How then do you get this 30 to 40% reduction when not going through XCode or is this a more efficient compiler or are things excluded?
Your collective views would be much appreciated as improvements seem to be able to be made with some little bit of tinkering [import]uid: 103970 topic_id: 19789 reply_id: 76974[/import]