Corona Cloud DOWN - Your Opinion !

c0ppo, that’s awful to hear. Corona Labs is releasing the Corona Cloud files so you could technically start up your own server. If you have invested a lot of time already, it might be worth it to rent/buy a server and host. Really sorry to hear, hopefully Corona Labs can do something for you to make it better.

And +1 on Bladko.

It’s a feature, it’s gone. You’ll get over it, people are mad - that’s expected. Times wasting, solutions are out there, make it happen.

For the people saying “I’m 95% done with it”, the pricing was similar to PUB NUB and that’s super easy to use. You’ll have to retool and refocus your effort but you’ll get over it.

At least they reached out to you and gave you a warning, and yes people can be upset but really why don’t you channel that anger and get your project up and running? You know how many times I’ve been in the hotseat due to something going away, disappearing etc? First I get mad, after a few minutes I tell myself “OK, forward lets move”.

Why you could read into this deep and look at management missteps, a missed opportunity etc - this was an Corona saying “OK we thought this was gonna be great, but it’s not up to our standards and we feel it would be best to focus on our core business” You know what? I’M OK WITH THAT. It’s better than them lying to you and giving you a half ass product.

Seriously, calm down and move forward. You could spend your time flaming me for pointing this out, or you could do something about it and move on. 

-Nick

I already moved on, scrapped all my Corona Cloud code and jumped on AutoLAN. Wifi-Multiplayer Only is balanced out with realtime gameplay, something Corona Cloud could not offer. I’m extremely happy with the results so thank you to the developer of AutoLAN.

Fully agree with Nick here. Bad news early on is good news. I’m glad they reached this decision sooner than later. All is well. The world keeps spinning.  :slight_smile:

Please Corona, just take a few weeks off of features and FIX BUGS.  It’s great that Text formatting is finally in the SDK, but as much as I wanted that feature, I NEED THE BUGS FIXED.  If the system becomes too buggy there wont be anyone left to use the new features.

Mike

@mikereichle

I agree with you there. Did you submit bug reports for those things? I know, obvious point :slight_smile:

P.S. Hey, AutoLan IS pretty neat (about 15 minutes into it, already have something working). Hmmm decisions decisions…

Hear! Hear! We’re still dealing with widgets 2.0 bugs which was supposed to be a re-write of widgets 1.0 to clean it up and fix it while improving. Stability before "Sell"ability please!!! Tired of seeing these “Bam!” posts on the blog which subsequently go fizz…

Thanks Chris! Yup, agreed. We have been getting back to basics, and focusing our energies on Corona SDK. And we are actively engaged on solutions to help you monetize. Thanks for the support!

Not particularly fussed by the dropping of Corona Cloud - however I do think Chris’ opinion is quite valid.

I’ve always been a big advocate of Corona; however this is all about creditability. It’s a little bit dubious when you launch a flagship feature (which CC was touted at the time) and then decide to drop it a few months later. I can understand the reasoning behind the decision - however the result does question the overall decision making behind the original announcement.

It’s as though Microsoft announce Xbox One with uber-tight DRM and then decide to drop it - oh wait :slight_smile:

But onwards and upwards - if it means greater focus on the SDK when there’s plenty of alternatives for cloud based solutions then I’m all for it. Just hope the big-wigs at Corona think through major decisions a little more in the future.

To counterpoint Guruk’s post, I thought Corona Cloud was a great idea, and an opportunity to pull together some of the functionality that required a load of third-party support (leaderboards, push notification etc). 

However, as with a great many things that are Internet-based, the timing was wrong and the ‘big boys’ beat Corona to the punch with their own products.

I worked for years at Amazon, where the emphasis, for a time, was on “bold bets” - projects that were experimental and had potential but could and would be killed off if they failed to deliver. Clearly, Cloud looks like one of those projects.

I’m not saying I disagree with what you say - from my perspective Widgets needs more work and there’s several areas of Corona that need extra attention (and if it is possible to cross-comp for a Mac and PC, Huzzah!!!), what i am saying is that Corona is a business that needs to stay ahead of the competition and sometimes, those efforts to stay ahead can fall flat.

I use Corona because it’s fast, efficient and has a brilliant support network through its community - everything I need to get the job done and as long as Walter and the guys continue to help me get the job done, I’m a happy camper (even if there are hiccups every no and again!)

Chris

Simple example:

  1. Inneractive with eCPM about 0.5$ is supported and updated all the time.

  2. Revmob with eCPM above 10$ and as mentioned on Facebook corona group, was used by most people, is not supported and their Lua SDK is a complete mess due to no plugin etc…

People want to pay you $$$ for feature A and you give them feature B. People want to pay you even more $$$ for feature C and you give them beta of feature A, and then you shot it down :wink: And then you give people feature D that nobody cares about…  At the end devs cannot pay you any more becasue they earn 100$ monthly with no monetization options.

Plugin market place is IMHO a great way to bring Corona to its golden time, people could get enterprise only to write plugins and actually earn on them more then on games, like just many people are living from making content for Unity Store (about 20% of all unity users are living from making content for asset store).

In the end i am going to use Corona for at least next 6-9 months, unless its going broke or something. I still love its easy of use and docs quality etc.

My 2 cents

Regards,

Tom

I echo the sentiment about ‘bold bets’ and this being a missed opportunity.

I just landed a project that I heavily based on CC and that would pay my bills for six months. I’ve been in the games biz for 15 years but only this year started as a game developer hence Corona was perfect for me and my limited programming experience. When I read the Corona Cloud release news I was very happy as it (a) meant I could do everything with one service/API and (b) was going to be pretty easy to accomplish.

I take the point that there are other services but if you are trying to make a cross-platform (iOS/Android) asynch multiplayer game with cloud synch, leaderboards, achievements, analytics etc (as I am) then without CC you are forced to use multiple 3rd party services and to have different ones for iOS and Android. Game centre is iOS only. Google Play’s multiplayer is Android only and the other parts of the service require players having a Google+ login which is a barrier to user adoption especially outside the US.

Suddenly we’re back to multiple versions for different platforms and messing about with a bunch of 3rd party services if we want anything other than basic single player standalone apps. That is not good. That goes against the whole value proposition of Corona; e.g. cross-platform support…“build once and publish to iOS and Android”.

I don’t want to be negative and make this a whinge session. I very much assume that the guys at Corona have taken this decision for the right reasons and that is to be applauded for having the courage to pull the service knowing the flak it will cause. Best that than to continue with a service that you know you cant ultimately make what you wanted it to be and had said it would be.

What would help people like me but also (more importantly) help to retain the value of Corona as a game dev tool in an age of cloud services and connected play is to very quickly write and release a comprehensive guide and support area for devs to get them up to speed with 3rd party options relating to:

  1. Registration/login
  2. Turn-based/synch multiplayer
  3. Cloud synch / cross-device gaming
  4. Achievements
  5. Leaderboards
  6. News/content injection (CMS)
  7. Push notifications
  8. Analytics

This needs to be (1) very well structured and written for the less experienced/newbie devs (experienced devs will have the means and knowledge to solve these problems already) and (2)

Stay positive / move forward

Kevin

@kevcorti

I agree with Kevin. CC was a great way to quickly and easily set up multi-platform leader boards, and i used both that and the user signups in a game we released. Now in the next few weeks all our leaderboards will stop working and we will be forced to replace it and apologise to any users who will loose their account. 

Not the end of the world though and we can push a new update out, but i would be very interested in getting my hands on the code for Corona cloud so i can try and set it up on our own AWS server. I have no idea how difficult that would be, but if Corona were to provide a brief migration guide with the code that would be perfect. 

Fingers crossed for the code and a migration/installation guide :D 

Folks, lets take sources from Corona and make our own service like this. The only cost would be service maitnenance.

It is possible to do ? I am not a server side developer, only client so i cannot predict it.

Tom

I’m actually extremely disappointed it’s down. I’ve been working intensely with it for the last two days and I have logins, leaderboards, and multiplayer working. I had a few problems with it but it did work and I wrote a lot of code that made sure it worked. Wish I still had access, really not looking forward to finding an alternative.

Soccerlax I totally agree, to say I’m frustrated they are shutting it down is probably an understatement. We were probably 95% completed with our mutliplayer game (8 months in the making) and were planning on starting a beta in the next few weeks. Heck we were even lining up advertising spots and marketing campaigns for our launch - all of which has to be completely put on hold while we figure an alternative out and re-code everything.

For us I am at least glad we found this out now, as opposed to AFTER we had launched, I feel for the people who have published games out with this service who will now need to scramble to quickly to update.

David did mention in his email that Corona are happy to provide the code to developers - so it could be a case of setting up on AWS and (hopefully) just using the existing implementation?!?

As others have said a guide on this would be helpful

I agree … stay with the core business, encourage 3rd party plugin development, and for goodness sake expand the platforms we can target.

To be honest, I kinda suspected something like this. Gameminion was run by one guy and had it in beta for much longer than a cloud service should be. After the acquisition I doubt there were sufficient resources dedicated to make it into something world class. I still think this was a lost opportunity. 

Well, coronalabs announces CC. I was really, really, and I mean REALLY happy with that announcment. I bought pro licence coz of it. And have been working on my project based almost completely on Corona Cloud! What a fool I have been.

All I can say coronalabs has lost all credibility in my book. And when asked about corona, I’m gonna tell them what to expect. Basically, avoid Corona at all is the best solution atm.

And that’s excatly what I’m gonna do. Thank you for my lost time, patience and all that goes with this decision. Thank you for my lost money, and my enthusiasm about learning corona. And goodbye. For all time.