Corona Cloud DOWN - Your Opinion !

Fortunately I’ve not used Corona Cloud in any of my apps, so I’m not affected by this. 
However, as many other said, I think the main issue is that the time allocated on creating the cloud could have been used on other, more vital aspects of the SDK. 

It’s a lost opportunity and a sign of minmanagement… I mean, it was not just an “experiment”, I presumed you had a detailed plan, you acquired Gameminion as a start, you built and adapted the cloud service, planned how to monetize it, and launched it. Evidently in one of those steps, something went terribly wrong.

I’m happy to read Walter saying now you’re focusing more on the SDK itself. 

That’s great, and really hope it’s the way to push Corona forward… 

But I can’t say I’m not worried about the future of Corona SDK; it’s not the first time you’re focusing and then cancel  features not really important, then there are some basic API not working properly from years and not yet fixed, new features occasionally shown as “coming soon” and then MIA or cancelled (BTW, I’m really looking forward for the new graphic engine… coming soon?), a feedback page largely ignored (minor features like adding a native ios facebook popup could be done in a few hours), promises of allowing pro users to run obj c code, and so on… point is, when you have many apps created with a SDK that compile and build on a remote server you’re definitely  very  worried about the future of the SDK. 

I love Corona, it’s great and I’m planning to keep using it it for my new apps, but I’m also trying to learn Obj C because I’m worried and it’s better to have a backup plan.

Finally, I still believe that focusing on the  plugin market  and giving the ability to  Pro User  to build plugins (or allowing us to run custom obj c code) could make Corona much, much more flexible and competitive. Really hope you’re considering something like this.

Thanks all for the comments — positive and negative! We are taking these to heart. 

Yes, Corona Cloud was a big bet. I would make an analogy to Apple’s foray into the PDA market with the Newton. That is, there was potential, but the ultimate execution of the product did not meet our expectations. And like the Newton, it did not deserve to continue to exist.

This was a tough decision precisely b/c some of you were not going to like it. For some of you, I know we have work to do to regain your trust.

The good news is we are now laser-focused on the core Corona SDK engine. Several big changes that you may have noticed in the past several months leading up to this decision, but I want to call out explicitly: 

(1) We currently only talk about what we have already delivered, what we can actually demo, or what we are actively working on.

(2) We’ve been laying key infrastructure, especially plugins, to enable more flexibility and monetization.

(3) We are actively engaging with the community on ideas. 

And on that last note, as always, feel free to send me feedback: walter at coronalabs dot com. Yes, I do read them!

Walter: Do we know if Mohamed and his brother will relaunch Gameminion?  Or are they not allowed to due to some legal agreements?  It is unfortunate that Corona Cloud did not make it, but it would be nice if Gameminion were reincarnated. 

Really bummed about this. I was planning on using CC on our next game. :frowning:

Would love to see the important stuff at the top of the wishlist get addressed though. :slight_smile: (Amazon, Chartboost, etc)

Guys, you should focus on one thing IMHO.

Make a killer feature that would actually allow devs to earn money. Not just to make games but earn on them. Those money would return to you anyway…

My 2 cents,

Tom

+1 on Bladko

c0ppo, that’s awful to hear. Corona Labs is releasing the Corona Cloud files so you could technically start up your own server. If you have invested a lot of time already, it might be worth it to rent/buy a server and host. Really sorry to hear, hopefully Corona Labs can do something for you to make it better.

And +1 on Bladko.

It’s a feature, it’s gone. You’ll get over it, people are mad - that’s expected. Times wasting, solutions are out there, make it happen.

For the people saying “I’m 95% done with it”, the pricing was similar to PUB NUB and that’s super easy to use. You’ll have to retool and refocus your effort but you’ll get over it.

At least they reached out to you and gave you a warning, and yes people can be upset but really why don’t you channel that anger and get your project up and running? You know how many times I’ve been in the hotseat due to something going away, disappearing etc? First I get mad, after a few minutes I tell myself “OK, forward lets move”.

Why you could read into this deep and look at management missteps, a missed opportunity etc - this was an Corona saying “OK we thought this was gonna be great, but it’s not up to our standards and we feel it would be best to focus on our core business” You know what? I’M OK WITH THAT. It’s better than them lying to you and giving you a half ass product.

Seriously, calm down and move forward. You could spend your time flaming me for pointing this out, or you could do something about it and move on. 

-Nick

I already moved on, scrapped all my Corona Cloud code and jumped on AutoLAN. Wifi-Multiplayer Only is balanced out with realtime gameplay, something Corona Cloud could not offer. I’m extremely happy with the results so thank you to the developer of AutoLAN.

Fully agree with Nick here. Bad news early on is good news. I’m glad they reached this decision sooner than later. All is well. The world keeps spinning.  :slight_smile:

Please Corona, just take a few weeks off of features and FIX BUGS.  It’s great that Text formatting is finally in the SDK, but as much as I wanted that feature, I NEED THE BUGS FIXED.  If the system becomes too buggy there wont be anyone left to use the new features.

Mike

@mikereichle

I agree with you there. Did you submit bug reports for those things? I know, obvious point :slight_smile:

P.S. Hey, AutoLan IS pretty neat (about 15 minutes into it, already have something working). Hmmm decisions decisions…

Hear! Hear! We’re still dealing with widgets 2.0 bugs which was supposed to be a re-write of widgets 1.0 to clean it up and fix it while improving. Stability before "Sell"ability please!!! Tired of seeing these “Bam!” posts on the blog which subsequently go fizz…