Corona Pro Plugins

My point of over priced is due to the combination of price + limits of 5/10 apps and 1 year.

I would gladly pay 50 bucks or more for something that I can use forever in 1 app, or a 1-year license for all apps, but not both limitations.

If you are afraid of using free stuff, you should stop using Android, OpenSSL,… and any other open source projects that exist today.

And even when you pay, that is no guarantee that the company that sold you the product would still be running x years from now…

You can submit any suggestions to this forum:

http://forums.coronalabs.com/forum/638-gremlin-interactive-plugins/

You’re probably not going to use a plugin like that in dozens of apps, anyway. It’s a fairly specialized doodad, especially since with iOS you can only use it for non-digital purchases. So is $60 a year really out of line for something that handles the ecommerce part of your app?

 Jay

I have nothing against them selling the plugins. They can do whatever they want, and charge how much they want. The problem is when they have the monopoly of the market.

It still exists (at least for me), a huge gray zone on what I should expect to be included in Corona SDK and what not (that I should buy from 3rd party). Even the difference between the licenses (Pro x Enterprise) are not well defined. Today a feature that is not in the Pro version, is because it is in the pipeline to be or it will never be? Same for the plugins. If you remember, Facebook started as an API and now is a plugin. Same for Google Play IAP. What happens if Corona decides that it will now be a 3rd party plugin that you have to buy from these guys? 

Imagine if you had to pay 50 bucks for each plugin that you use in your app. On a normal game I use: Game Center, Google Play Games Services, Facebook, Amazon IAP, Google Play IAP,… Do you get me? 

In my view, Corona should improve its SDKs with new functionalities without increasing the costs to the developers, that already pay a subscription that is not cheap.

I agree Corona Labs should continue to deliver internally, as part of our subscription what is there today and more going forward. The value of plugin developers is that they may address niche needs which Corona Labs do not intend to ever deliver. Now as for the pricing… Here’s how I look at this.

  • Can I do it myself? (Yes/No)
  • If Yes, how long would it take? (x hours)
  • What is my opportunity cost for x hours of my own time.
  • Compare cost of item vs my opportunity cost
  • Will I break even? In other words can I make back the $60 invested in 5 apps over the course of a year?
  • If the answer is no then why the heck am I wasting my time building 5 apps that won’t earn me $12 each?

etc etc. You see my drift. If you don’t think it is worth more than $60 for you then you probably don’t need it. Make sense?

Well, following you reasoning, Corona could increase their SDK license that you won’t mind to pay, right? After all, the time that it is saving you versus coding natively…  :)

Shhhh!

I have a feeling they will soon.  Pro is the new Starter.

There is always a point where the equation tips over. Plus, I don’t find Corona SDK’s x10 faster promise is always true anyways.

I say that because I am in the last 2 days coding natively (because Corona does not support Front Camera in the fill shape) and man, I lost all the pleasure in coding… It will take 1 week to finish something the app for 1platform, with Corona t I would have it done 1 day for both…

Totally agree there, I find it slower in many cases working around issues I always seem to run into.

Surprising I am finding Unity as fast and many cases faster than working with Corona.

It is a shame that Corona Labs pumps out half baked API and moves on to spending its time on greener pastures while we are left waiting…

Sure @ksan, there is the point, and free market would adjust. But what would be the point? And when that happens, what would you do with your active Corona apps? 

I really don’t think that giving a monopoly for 1 company to create plugin is the best way to go…

I would rather have the community paying for the development of a plugin (or extra functionality) that then would become available for everyone.

I think we are getting ahead of ourselves. Who says there is a monopoly? I didn’t see anywhere in writing that only Gremlin can pump out 3rd party plugins. Did I miss the obvious? Where there is demand there will be supply. I applaud those who invest their time not knowing what the payback is likely to be. I hope others will step into the ring as well.

Well, if only 1 company can sell, is by definition a monopoly. You don’t need to have it in writing. Until we have a marketplace, we will never have a fair market.

There is a difference between being first to reach a market vs being a monopoly holder. I doubt Gremlin is given such a powerful (and illegal in many states/countries) position. If another developer offers plugins with similar support commitment and if Corona Labs refuses to put these plugins on the build servers then I’d like to hear about that because it would then mean you are right and that we have a problem. Lets hope a second company/person comes up with other plugins soon to test the waters.

Ok. So i would like to be given a chance to speak before my head is put on a stake :wink:

  1. Pricing: Personally i do not think they are overpriced. Have you looked at the unity marketplace for instance? Not everything is free their marketplace either. Some of the plugins there can run you $200 +. We need to make a living after-all.

We have added a “2 app” license tier today to allow people who may not have the need to use it in 5/10 apps, to be able to buy it at a reduced price.

We would love nothing better than to give everyone third party plugins for free. But it isn’t possible because this is our day job. We do not have any other source of income at the present time. Is it a crime to try and make a living to support your family these days? :wink:

  1. Licensing: Maybe you are all right that yearly + app limit is a little much. Based on your feedback, we have removed the yearly license restriction. The app limit still applies, but we are no longer setting a license expiry. We realise that we over-did it a bit and have made the change, effective immediately. Thanks for the feedback on this.

  2. Any developer wishing to sell their plugin/s can do so via our store, providing they meet certain criteria. So neither we nor Corona are barring anyone else from selling their plugins.

If any developer wants to know more, please contact us at: info [at] gremlininteractive [dot] com

  1. Summary: we made these plugins to give you unprecedented functionality in your apps. We love the corona community and want to see it grow and extend. It is unfair to expect corona to make plugins and extensions for every x service out there, and if the service provider themselves does not make a corona plugin, then thats were developers like us can help you out.

I know only a couple of people said they should be free but I honestly do not see that happening, not now not from anyone. An official corona plugin market-place would not give you that either. It shocks me that a fellow developer would say they should be free. So should all of your apps be free with no ads or anything that will make you money? Should you work for all clients for free and make apps for them for free?

You wouldn’t/couldn’t do that right? Exactly. We are not in that luxurious position either :slight_smile:

Anyway, feel free to keep giving us feedback. We want this to work for everyone, so lets not judge too quickly.

That is incorrect. Apple allow apps to use PayPal. You are allowed to use PayPal in apps for physical goods or services, you just can’t use it to unlock in-app content.

You also need this SDK in order to allow users to login via PayPal. You can also use it in conjunction with the rest based api’s to extend the functionality further.

Good morning. Wow, what a lot of feedback this morning!

I want to clarify that Gremlin’s plugin marketplace is not a monopoly, but rather an umbrella; the Kiip plugin is an initiative of myself, Ladeez First Media, and I developed it with the help of Danny because I think it is a useful plugin to have, one that I intend to use. Since I have an enterprise license due to my work on Roomalyzr, I decided to write a useful plugin and Danny was kind and entrepreneurial enough to build this marketplace tool so that we can monetize our efforts and provide a service to the Corona community. Please be aware that there are real people that are behind the marketplace and that we are listening. We are happy to take feedback and I am sure will make changes due to pushback or valid concerns, but pillorying developers in the forums is not kind. I hate to paraphrase Mitt Romney but companies are people, too! :slight_smile:

If you are an enterprise developer and would like to build a quality plugin, please contact Danny for consideration of your product for inclusion. I think we are all trying to make a living, or at least monetize to some extent our work, so creating products for sale surely can’t be an inherently bad thing. Please do continue to give us your constructive feedback. This is a new and novel initiative and we want to make it work.

best,

Jen

$200/year is extremely rare for a Unity plugin.  Unity is 10x larger community than Corona and has like 15x the amount of live games.  You can also publish to 10 platforms instead of 3.  So there is some expectation for their plugins to be more expensive.

But they are not.  Let’s take some really popular plugins, like Admob, Flurry, Parse, In App Purchasing, AAA Audio System.

Admob is free from Google, but could be implemented better, so most people use a third party solution, the two best are $56 one-time for unlimited apps and $95 one-time unlimited apps.

Flurry is $100 for both platforms, one-time, unlimited apps.

Parse is free, directly from Parse and is the best option out there.

Master Audio is $25 and considered the best Audio system for Unity.

In App Purchasing varies dramatically, from $25 to $160.  I purchased the $160 one as it is the best solution out there.

All these are one-time and unlimited apps.

That being said, Corona’s market is much smaller than Unity’s, so there may be a need to charge more to make up for that.  But $200/y is not the norm with Unity, I don’t even know of a Unity asset that is yearly, and less than 0.1% of Assets are $200.  Most are under $100 and even $50.