Just wondering how one goes around catering for this with Spine. Previously when doing animation or graphics I would have 2 versions, the normal and the @2x. Then setting up the config file to detect depending on the resolution of the device which one to use.
Is it possible to create two versions of your skeleton and images in Spine and then have it use the @2x version the same as you would with standard images? If so how do you do it, how do you adjust the scale and images and how do you reference the @2x version then.