About the Spine category
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0
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508
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March 10, 2020
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Does Solar2D still work with Spine?
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24
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4960
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January 7, 2025
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Delete object(with animation)
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2
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1158
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June 16, 2020
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Corona Spine Showcase
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11
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3494
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June 6, 2020
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2 Spine bounding boxes in runtime
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1
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1172
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May 22, 2020
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Why SpineLua perfomance is so bad in my test project?
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0
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3066
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November 25, 2018
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Running Spine using ImageSheet
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8
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1656
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September 24, 2018
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Collision detection with Spine
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8
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3532
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March 1, 2017
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Advantages of Spine of Adobe Animate CC?
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4
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7331
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March 1, 2017
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Removing the skeleton and animation of the spine in the corona transition
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2
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1804
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February 13, 2017
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Dragon Bones now support Spine format!
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0
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3189
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December 8, 2016
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Texture Disposal in Spine?
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8
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2437
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December 8, 2016
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Corona is the only runtime not supporting meshes?
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154
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16161
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October 11, 2016
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Spine Events - Unexpected Behavior
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4
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2912
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June 28, 2016
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Animation Tracks in Spine
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6
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2670
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June 15, 2016
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Spine Runtime version vs Spine Editor version
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0
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2958
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May 13, 2016
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Module for Quick implementation of Spine Animations
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84
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8974
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December 8, 2015
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Creating ragdoll after crash, anyone done this yet?
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6
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2991
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November 24, 2015
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Object outside screen is invisible
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2
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2175
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October 7, 2015
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insert skeleton.group into composer sceneGroup problems
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12
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2987
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October 3, 2015
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COLOR SLOT in runtime
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4
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3492
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October 2, 2015
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Corona/LUA Runtime - Great optimization potential?
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60
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7617
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September 23, 2015
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Spine Animations with one frame
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2
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2427
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September 6, 2015
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Clarification on Animation Tracks
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12
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4534
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September 3, 2015
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Creating @2x graphics with Spine
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14
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3434
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July 24, 2015
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Spine 2.3: Animation starting with wrong attachment
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0
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1991
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June 9, 2015
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Making a Good Run/Walk Cycle
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6
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3663
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June 8, 2015
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Changing the attachment clothes for a character
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0
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2188
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May 15, 2015
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Multiple instances of one skeleton
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0
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1818
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May 14, 2015
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Use Shoebox instead of Texturpacker with SpineHelper
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2
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2051
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March 9, 2015
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