I haven’t purchased a Spine license so I’ve just been trying to get the examples working. Spineboy-old is the only example that works. The rest use features such as Meshes, ffd, and IK that don’t seem to work with Corona.
I think Corona is the only engine that doesn’t support these. A quick look at the Spine forums shows that the last post about Corona was 5 months ago and still has 0 responses - that’s a little scary.
Is Corona still working with Spine or is it fading out?
I haven’t started using Spine yet, but I’ve heard it’s great for 2D animation. Are there limits to the spine that works with Solar2D? And does it work with the latest build?
There’s been some changes on Spine side as well. It seems that after 4.0, Spine is no longer maintaining their Lua runtimes. As such, you can’t find them on their most recent GitHub branches anymore:
Solar2D Spine 4.0 runtime, however, can be found here:
There’s a further mesh related improvement by @depilz in 4.0 as well, if I’m not mistaken?
Given Spine’s usefulness and Esoteric Software discontinuing first party support for Lua runtimes, what do you think @vlads, wouldn’t it be appropriate to fork Spine’s 4.0 Solar2D runtime over to Solar2D’s GitHub and maybe even integrate it officially into Solar2D as a plugin with docs and a simple demo? I guess integrating Spine to Solar2D through their C++ runtime would be the best in terms of performance (and future first party development), but integrating their Lua runtime would be significantly easier and quicker.
Edit: I guess, given that it’s a premium software with limited number of Solar2D users, adopting the quick and easy Lua runtime route would be the ideal solution.
thanks
can you please explain how to do that?
“spine-solar2d” has a main.lua file in it but “spine-lua” has not.
I think “spine-solar2d” is an example project.
cheers.
Thanks a bunch Kan98
It still doesn’t work
I download the zip from GitHub - EsotericSoftware/spine-runtimes at 4.0
Then unzipped it.
Then copy the nested “spine-lua” folder into the “spine-solar2d” folder.
Then I try to open the project and just get the dialog i posted.
Am i missing a step or something?