Spine Animations with one frame

One of my spine animations (called “idle”), has only one frame. Pretty much, I just want the spine character to hold an idle position.

Just curious if this can have any negative affects. For example, might it call onComplete over and over really fast again since the animation is only one frame?

How does Spine handle these type of animations?

Thank you!

Not sure if I understand the one frame correctly, but if the animation is basically just a way to set the character into a static pose with no movement you could call it without looping. This should freeze the character in that position until other animations are called.

Not sure if I understand the one frame correctly, but if the animation is basically just a way to set the character into a static pose with no movement you could call it without looping. This should freeze the character in that position until other animations are called.