I think Vlad and Rob are working on the specifics, but Vlad mentioned his ideal is for the plugins to work as they currently work. I don’t know what the other 2 plugin stores are thinking about. I am currently just hosting my plugins on my server and they download and install as expected both for simulator builds and native builds. I believe that mechanism will remain but once Vlad and Rob figure out where their store will be located and if it remains as convenient as the self-hosted ones, then I’ll probably move mine there.
Changing the plugin architecture is way too big of a project to consider any time soon. Right now this is sort of the planned order of attacking things:
Get Corona to a state that we can detach from Corona Labs (in no particular order, and I’m sure I’m forgetting some things)
Offline Apple Builds
Close down the marketplace
Move all services (Forums, etc.) to new environments
Make plugins work offline
Move everything from Bitbucket to GitHub
Attack the Apple OpenGL problem
Attack the Android X build changes
So there is really no time to change how plugins are built, compiled and run by the system. Vlad may find a more user friendly location to store them in, but they are already in the appropriate OS location (which isn’t really that friendly).
It’s really too soon to have guidelines on where plugins will go.
Thank you for the response and info. I don’t really want to recompile, so that’s great!
Looking forward to what future deployment looks like. I’m assuming by your notes that the process of building and compiling will be the same as always?