My game Doodle Dash! created with Corona is now live in the App Store! (scroll down for Promo Codes, but please read as much as you can of the long post as well!)
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BACKGROUND INFO
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NOTE: You can skip to the next ***** section if you don’t want to read all the “gee-wiz” background info and go straight to the game info.
This post is to announce my game, Doodle Dash! v1.1, which was completed re-created using Corona. The original version 1.0 of my game was actually already live in the App Store but it was created using GameSalad, which I wasn’t very happy with (thus the switch to Corona Game Edition, which I AM VERY pleased with).
I was initially excited about GameSalad as I had no idea how to program in Objective-C, so it gave me a way to publish games. However, after creating two games with GameSalad there were 3 main issues that I couldn’t get over:
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- Performance: GameSalad games tend to run slow/choppy, and mine was no exception. I did manage to make the game playable, but performance definitely wasn’t at the level I wanted it to be. Corona’s performance is awesome, especially in comparison with GameSalad.
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- Lack of Social Features and Web Connectivity: I personally PLAY games that I can show off my scores on Facebook and compete with friends/family, so the fact that GameSalad doesn’t even allow you to publish a simple status update to Facebook really got on my nerves. Corona, on the other hand, allowed me to put Facebook publishing AND OpenFeint in my game (as well as a link to take players to the ‘Rate’ page from within the game)… which is very exciting to me.
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- GameSalad puts a ‘Made with GameSalad’ splash screen in your games unless you want to fork over $2000 upfront, which I could not/did not want to do. With Corona, I now have a nice ‘Beebe Games’ splash screen that shows before my game… since I’m a student, making my game only cost me $49–there’s no beating that in my book.
So after discovering Corona, ironically from the GameSalad forums, I decided to give it a shot and port my EXISTING game over. Of course, I had to start from scratch and learn Lua but after a lot of practice and studying I was able to get my ENTIRE game ported over, as well as a plethora of other new features that in my opinion makes the game 10x BETTER. The visuals even improved since performance was a big issue with GameSalad and therefore graphics suffered as well.
In short, I ported my existing GameSalad game over to Corona and as a result made the game much more playable (due to better performance), much more re-playable (due to achievements), much more competitive (due to social features), and much MUCH better overall. I’M also a lot happier as a result as well
So thanks to the Corona team for making rapid *high quality* iPhone app/game development possible! And to those in the forums who help folks out. I got stuck a few times during development but thankfully reading the threads in the forums helped me pull through.
Now for the game details…
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DOODLE DASH! v1.1
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View in App Store (scroll down for promo codes):
http://itunes.apple.com/us/app/doodle-dash/id382456881?mt=8
In Doodle Dash! , you guide a cute blue monster named “Dash” through the Doodle forest to collect as many gems as you can before getting caught by the monsters. You’ll wade past evil flying bunnies, bombs, and fat cyclops as you collect gems and yellow stars (which Dash hasn’t quite decided if he likes or not).
Unlock special in-game achievements and compete with your friends (and even the world!) on OpenFeint—Can you get the highest Doodle Dash! score?? Don’t get too cocky though, Doodle Dash! may be easy to learn, but it can be hard to master. Just don’t take our word for it, try unlocking all 16 achievements for yourself!
WHAT’S NEW IN VERSION 1.1
Summary: Version 1.1 is an extremely exciting new update with performance and graphics improvements, completely revamped controls & visuals, added achievements, and a plethora of new social features (OpenFeint, Facebook) to allow you to compete with your friends as well as the entire globe. We read all of your suggestions and implemented just about every single one of them!
Version 1.1 New Features:
- Uses a completely different game engine for much better game performance.
- Added OpenFeint support to allow you to see where you rank among the entire world (or just your friends).
- Added ability to post your scores to Facebook
- Revamped tilt controls for amazingly fluid movement!
- Added bombs on playing field for an extra challenge and more variety.
- Tons of graphical improvements (the Dash character, game screens, playing field, heads up display, etc)
- Added fun game music to keep you going strong (of course, you can mute it if you don’t like it)
- No more rounds; instead, you get two lives per game! (hey, everyone deserves a second chance)
- Trees were modified to be slightly more narrow for increased visibility.
- Added 16 in-game achievements for increased re-playability and fun!
- Added a pause feature (for all those unexpected interruptions)
Original Features:
- easy to learn tilting, non button-pushing, ADDICTIVE gameplay
- challenging no-end play mode that keeps getting harder and harder
- challenging, but undeniably “cute” enemies (with more to be added in later updates)
- checkpoints for an extreme score boost (as a reward for getting that far)
- combo points for not passing gems by
- stars to grant you “good luck” or even “bad luck” on your journey
- get a second chance with two lives per game!
- keep track of your highest scores, your friends, and everyone else’s on OpenFeint!
How to play it:
-Tilt to move Dash left or right
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PROMO CODES
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If you use any of the promo codes, PLEASE take a moment to leave a rating. Wherever I post promo codes, there are always those who take the codes and never take the time to leave a rating/review… PLEASE don’t be one of those people! I’ll be happy to give out more promo codes if all the one’s below are taken, but please remember to leave me a rating/review! --Thanks!
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4MJJXKTPE439
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Please let me know what you think!
To Ansca: Please take a promo code and let me know what you think! It wouldn’t have been possible if it weren’t for you so I’d definitely like to read your ratings/reviews.
Thanks again, and looking forward to any feedback (be it positive or negative). [import]uid: 7849 topic_id: 1660 reply_id: 301660[/import]